SFRPG

The forum for Science Fiction Role Playing Game inspiration and information! So Say We All!
It is currently Wed Dec 13, 2017 4:30 pm

All times are UTC




Post new topic  Reply to topic  [ 37 posts ]  Go to page Previous 1 2 3 4 Next
Author Message
 Post subject: Re: [Cepheus Engine]
PostPosted: Mon Apr 03, 2017 8:33 pm 
Offline

Joined: Thu Jul 12, 2012 10:11 pm
Posts: 315
Location: Near Frankfurt, Germany
EDG wrote:
I posted this on the Cepheus G+ group, but I'll ask here -

What would be my motivations for making my worldgen rules available as open content (via Cepheus), and how would I go about doing it if I wanted to do that anyway?

Right now I've just said "please give me credit if you use these rules and don't republish them anywhere else", but I'm wondering what advantage Open Content has over that. 


My layman´s understanding is that, since your worldgen rules still use a lot of elements of Traveller worldgen, you might get hit for copyright infringement if you published them as simply "EDG´s worldgen rules".

But if they were published as Open Content, with a "based on the Cepheus Engine rules" prominently display in the appropriate place, the Traveller elements in your rules (since Cepheus has those same elements) would be considered used according to the open content rules of the Cepheus Engine, and thus legally airtight.

_________________
Space isn't remote at all. It's only an hour's drive away if your car could go straight upwards. Sir Frederick Hoyle
Earth is the cradle of humanity, but one cannot live in a cradle forever. Konstantin Tsiolkovsky
Man has earned the right to hold this planet against all comers, by virtue of occasionally producing someone completely bat**** insane. xkcd #556
Just like people, stars can be very important without being terribly bright. Phil Plait, "Bad Astronomy"


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Mon Apr 03, 2017 9:02 pm 
Offline
Administrator
User avatar

Joined: Thu Jul 03, 2008 1:22 am
Posts: 5296
They don't actually use much Traveller worldgen at all - only the government types, tech levels, and starport types (which I could genericise further). But yes, going with Cepheus would help with that.

Though I guess my question was more "what could people do with the rules if they were Open Content?".

_________________
SFRPG Owner/Admin
This post (or any other post I made here) may not be quoted or copied beyond the SF RPG boards without my explicit permission.
Check out the latest news from Spica Publishing!
evildrganymede.net - visit the The Worldbuilding Hub, and check out my Science Blog!


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Mon Apr 03, 2017 9:42 pm 
Offline

Joined: Thu Jul 12, 2012 10:11 pm
Posts: 315
Location: Near Frankfurt, Germany
EDG wrote:
They don't actually use much Traveller worldgen at all - only the government types, tech levels, and starport types (which I could genericise further). But yes, going with Cepheus would help with that.


You re-use a lot of Traveller concepts - starting with the UWP itself. How you arrive at the different digits is different, but the digits themselves, their definition, and the various Atmosphere, Government, Law Level and starport type codes, are recognizably based on Traveller. If it isn´t Open Content, a sufficiently vindictive IP owner could get anyone who republished the rules into trouble.

Quote:
Though I guess my question was more "what could people do with the rules if they were Open Content?".


Include them in their publications, for one thing. As far as I can tell, your current solution - letting people use them as long as they credit you whenever they publish the results - is fine, but if they were Open Content, people could also include the rules themselves in their publication, as long as they do all the necessary Open Content things.

IIRC, worldgen was NOT Open Content for T20, and and it explicitly said there "you can publish the results of using these rules, but can´t explain how you got those results", i.e. can´t republish the rules themselves.

_________________
Space isn't remote at all. It's only an hour's drive away if your car could go straight upwards. Sir Frederick Hoyle
Earth is the cradle of humanity, but one cannot live in a cradle forever. Konstantin Tsiolkovsky
Man has earned the right to hold this planet against all comers, by virtue of occasionally producing someone completely bat**** insane. xkcd #556
Just like people, stars can be very important without being terribly bright. Phil Plait, "Bad Astronomy"


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Mon Apr 03, 2017 10:04 pm 
Offline
User avatar

Joined: Thu Jul 03, 2008 1:08 am
Posts: 3107
Location: Sonthofen / Germany
EDG wrote:
Though I guess my question was more "what could people do with the rules if they were Open Content?".

This would basically be the "5 Rs":
1) Retain – the right to make, own, and control copies of the content (e.g., download, duplicate, store, and manage)
2) Reuse – the right to use the content in a wide range of ways (e.g., in a class, in a study group, on a website, in a video)
3) Revise – the right to adapt, adjust, modify, or alter the content itself (e.g., translate the content into another language)
4) Remix – the right to combine the original or revised content with other open content to create something new (e.g., incorporate the content into a mashup)
5) Redistribute – the right to share copies of the original content, your revisions, or your remixes with others (e.g., give a copy of the content to a friend)


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Mon Apr 03, 2017 10:11 pm 
Offline
Administrator
User avatar

Joined: Thu Jul 03, 2008 1:22 am
Posts: 5296
But I'd basically have to relinquish ownership of it? I'm not really a fan of that idea if it does. What about something like Creative Commons?

_________________
SFRPG Owner/Admin
This post (or any other post I made here) may not be quoted or copied beyond the SF RPG boards without my explicit permission.
Check out the latest news from Spica Publishing!
evildrganymede.net - visit the The Worldbuilding Hub, and check out my Science Blog!


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Mon Apr 03, 2017 10:20 pm 
Offline
User avatar

Joined: Thu Jul 03, 2008 1:08 am
Posts: 3107
Location: Sonthofen / Germany
EDG wrote:
But I'd basically have to relinquish ownership of it?

Unfortunately yes, at least concerning all parts you would declare as Open Content.

As for Creative Commons, I have to admit that I have no experience with it at all.


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Mon Apr 03, 2017 11:12 pm 
Offline
Administrator
User avatar

Joined: Thu Jul 03, 2008 1:22 am
Posts: 5296
So how would I declare it open content compatible with cepheus? Just tack on all the Open Content license stuff at the end? I guess I'd have to put it all in a PDF or something?

Technically the only specifically Traveller-related stuff is the social/starport codes (though I embellish the law codes a lot and don't explain what the rest means).

_________________
SFRPG Owner/Admin
This post (or any other post I made here) may not be quoted or copied beyond the SF RPG boards without my explicit permission.
Check out the latest news from Spica Publishing!
evildrganymede.net - visit the The Worldbuilding Hub, and check out my Science Blog!


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Tue Apr 04, 2017 10:30 am 
Offline

Joined: Thu Aug 28, 2008 10:09 am
Posts: 501
As long as you clearly identify the parts of your system that are OGC (Open Game Content), and those parts are the only parts that contain stuff that's already OGC, then you can retain whatever rights you want on the rest of the material that is original. So You would need to do a bit of re-organizing to split off the traveller-y or Cepheus-y bits in to their own chapter or set of pages and then declare that chapter or set of pages to be covered by the OGL.

Clearly you might need to include some of your own material in there so it makes sense and for usability reasons.

Simon Hibbs

_________________
-------------------------
Check out StarBase, the open source science fiction campaign mapping application.


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Tue Apr 04, 2017 3:26 pm 
Offline
Administrator
User avatar

Joined: Thu Jul 03, 2008 1:22 am
Posts: 5296
ok, I'll hide the post away for now and see what I can do over the coming week.

(though really I don't know if anyone even cares. I'm pretty sure only about 10 people at most would still be likely to be interested in this and I don't really want to spend too much time faffing around with it).

_________________
SFRPG Owner/Admin
This post (or any other post I made here) may not be quoted or copied beyond the SF RPG boards without my explicit permission.
Check out the latest news from Spica Publishing!
evildrganymede.net - visit the The Worldbuilding Hub, and check out my Science Blog!


Top
   
 Post subject: Re: [Cepheus Engine]
PostPosted: Tue Apr 04, 2017 7:52 pm 
Offline

Joined: Thu Aug 28, 2008 10:09 am
Posts: 501
Maybe if you post it here, but it might be worth getter my in touch with the author if the Cepheus system about collaborating on an advanced system generation supplement, or something of the sort.

For myself, I have several world generation scripts up of GitHub, have released StarBase as a downloadable app and I'm working on a world/sector generation and editing app for the iPad. I'd definitely be interested in automating your system, with your permission and appropriate attribution of course.

Simon Hibbs

_________________
-------------------------
Check out StarBase, the open source science fiction campaign mapping application.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 37 posts ]  Go to page Previous 1 2 3 4 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited