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PostPosted: Mon Sep 07, 2015 6:32 am 
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This is my attempt at a usable realistic world generation system - it's about as complex as the Extended Generation system.

Legalese: This is provided for personal, non-commercial use only. Just give me credit if you use it. Please do not republish it anywhere.

Code:
SYSTEM PRESENCE: hexes are 3pc in diameter

Roll 1d6, on 3+ system is present in hex.


---------------------------------------
GENERATE PRIMARY STAR (always present if system is present)

Primary Star type: 2d6.

Roll    Type (base spectype)
2        A (30)
3-8      M (70)
9        K (60)
10       G (50)
11       F (40)
12       K (60)

Primary Decimal (e.g. G2, M7, A4): 1d10-1 (0-9, treat 0 as 10)

Primary spectype = base spectype + decimal (e.g. 50 + 5 = 55 = G5 = )

Stars have a "spectype" number, shown in the primary star generation table. This makes
it easier to determine companions (if present), by adding/subtracting from the primary spectype to
arrive at the companion spectype. These are then converted to their spectral type and decimal.

B = 20-29
A = 30-39
F = 40-49
G = 50-59
K = 60-69
M = 70-79


Primary Star Size: 2d6.
Roll    Type
2        Roll 1d: 1-3=D, 4-5=III, 6=II
3        IV
4+       V


If spectype = 78 or 79 and size V (M8 V or M9 V), replace with spectype-8 (i.e. turns into M0 or M1 V).
If spectype = 30-59 (A/F/G) and size D/III/II, size=V.
If spectype = 65-79 and size IV (K5 - M9 IV ), size=V (NOTE: stars converted to M8 V and M9 V become M0 V and M1 V as above)
If size=D, no spectral type or number (just D).


---------------------------------------
NUMBER OF STARS

There is always at least one star if a system is present in a hex.
Companion presence depends on primary star type:

M V: companion present on 9+ on 2d6.
K V: companion present on 8+ on 2d6.
A V: companion present on 6+ on 2d6.
Any other star: companion present on 7+ on 2d6.


If companion is present, star is Binary.


---------------------------------------
ORBITAL SEPARATION (if Binary): Roll 2d6.

DM+6 if M V. M V companions are very likely to be Near.


Roll         Separation
2-4         Distant (1000 - 6000 AU) - - planets possible around each star.
5-8         Far (50 - 1000 AU) - planets possible around most massive star only.
9-10        Close (< 3 AU) - only circumbinary planets are possible.
11+         Near (3-25 AU) - no planets possible around either star.


---------------------------------------
GENERATE COMPANION STAR

If Primary is size V: Companion is V.

   DM-1 if Close (more likely to be similar type)
   DM+1 if Far or Distant (more likely to be different type)

   DM-3 if spectype 70+ (M V are very similar, to avoid piling up at M9 V)
   DM-1 if spectype 60-69 (K V are similar, to avoid piling up at late M V)
   DM-2 if spectype 39- (O/B/A V are very similiar due to high mass).

   Roll 1d6+DM:

   Roll         Companion spectype
   1-           Primary spectype + (1d6-1) (0-5)
   2-3          Primary spectype + (2d6-2) (0-10)
   4            Primary spectype + (3d6-3) (0-15)
   5            Primary spectype + (2d10)  (2-20)
   6+           Primary spectype + (3d10)  (3-30)

   if companion spectype > 80, companion spectype = 79  (M9 V)

If Primary is size IV:    Roll 1d6:
   Roll         Companion Size
   5-               V : spectype = primary spectype + (2d6-7)
   6               IV : spectype = primary spectype - (1d6-1) (less massive companion will be subgiant for shorter, so is less red).

If Primary is size II/III/D:
   No companion. Star is a Solo star, not a Binary. (easier this way. May fix though).

Companions can be M8 V or M9 V (unlike primaries).
If spectype = 30-59 (A/F/G) and size D/III/II, size=V.
If spectype = 65-79 and size IV (K5 - M9 IV ), size=V.
If size=D, no spectral type or number (just D).


---------------------------------------
DETERMINE IF PLANETS EXIST AROUND STAR(S)

For Solo stars, Close/Far/Distant Binaries:

If primary is M5 V - M7 V: Planets exist on 4+ on 1d6.
If primary is M2 V - M4 V: Planets exist on 3+ on 1d6.
If primary is M0 V - M1 V: Planets exist on 2+ on 1d6.
For all other primaries, planets automatically exist around stars.

Near Binaries never have planets.

if planets are present: continue system generation.
If planets are not present: list stars and hex location only, move onto next hex.


---------------------------------------
MAINWORLD ORBITAL ZONE: 2d6+DM.

DM+5 if M2 V - M4 V (never I, rarely H, often M/O)
DM+1 if M0 V - M1 V (never I, often H/M/O)
DM+1 if II/III/D (Inner zone worlds are destroyed in giant phase. Worlds generated in other zones and adjusted later on)

Roll           Zone
2-            Inner
3-8           Habitable
9-11          Middle
12+           Outer

M5 V - M7 V: worlds are Outer zone (I/H/M too close to star for planets).

---------------------------------------
WORLD SIZE:

If zone = I/H/M:

3d-3. (roll 16 = size 0, roll 17 = size 1, roll 18 = size 2)

If zone = O: 1d6:

Roll      Size
1          0
2          1
3          2
4          2
5          3
6          4

DM-1 to size UWP (*not* roll) if world size is 2+ and outer zone, and star is M V.
(M V stars have smaller GGs, so outer zone worlds - which are always GG satellites - are smaller)



Digit  Radius/km     Diameter/km    Gravity/g    Diameter/mi (CT UWP)         Example
0      (Asteroids)   < 1,000 km     Negligible     <   625 mi (0)         Asteroids
S    < 1,000 km      < 2,000 km     Negligible     < 1,250 mi (S)
1      1,000 km        2,000 km        0.05          1,250 mi (1)         Triton, Pluto
2      2,000 km        4,000 km        0.15          2,500 mi (3)         Luna, Europa, Io
3      3,000 km        6,000 km        0.35          3,750 mi (4)         Mercury, Mars, Ganymede, Callisto, Titan
4      4,000 km        8,000 km        0.45          5,000 mi (5)
5      5,000 km       10,000 km        0.70          6,250 mi (6)
6      6,000 km       12,000 km        1.00          7,500 mi (8)         Venus, Earth
7      7,000 km       14,000 km        1.20          8,750 mi (9)
8      8,000 km       16,000 km        1.35         10,000 mi (A)         KOI 72.01
9      9,000 km       18,000 km        1.50         11,250 mi (B)
A     10,000 km       20,000 km        1.70         12,500 mi (D)         KOI 314.02
B     11,000 km       22,000 km        1.85         13,750 mi (E)         KOI 157.06
C     12,000 km       24,000 km        2.00         15,000 mi (F)         KOI 122.01   



-------------------------------------------------
IS MAINWORLD TIDELOCKED TO STAR?

If size 5+ and primary star is K2-K9 V and Zone = I/H, planet is Tidelocked to star.
If size 5+ and primary star is M0-M9 V and Zone = I/H/M, planet is Tidelocked to star.


-------------------------------------------------
IS MAINWORLD A SATELLITE?

All worlds (size 1-4) in Outer Zone are automatically Satellites (of gas giants).

Otherwise:

if star is M V:
All worlds (size 1-4) in Outer zone will be GG satellites.
All worlds in I/H/M Zones are NOT satellites (tidelocking prevents large moons).

if star is K V:
if size 1 and Zone M, world is always a Satellite.           (minimum primary: small rockies)
if size 2 and Zone M, roll 1d6: on 3-, world is a Satellite. (minimum primary: mid-sized rockies)
if size 3 and Zone M, roll 1d6: on 1-, world is a Satellite. (minimum primary: large rockies, 0.3-1 MJ GGs)
if size 4 and Zone M, roll 2d6: on 3-, world is a Satellite. (minimum primary: 1-3 MJ GGs)
All other worlds in I/H/M Zones are not satellites.

if star is anything else:
if size 1 and Zone I/H/M, world is always a Satellite.           (minimum primary: small rockies)
if size 2 and Zone I/H/M, roll 1d6: on 3-, world is a Satellite. (minimum primary: large rockies)
if size 3 and Zone I/H/M, roll 1d6: on 1-, world is a Satellite. (minimum primary: very large rockies, 0.3-1 MJ GGs)
if size 4 and Zone I/H/M, roll 2d6: on 3-, world is a Satellite. (minimum primary: 1-3+ MJ GGs)
if size 5 and Zone I/H/M, roll 2d6: on 2-, world is a Satellite. (minimum primary: 6+ MJ GGs)
All other worlds in I/H/M Zones are not satellites.

Size 0 worlds (asteroid belts) are never Satellites.
If world is Tidelocked (to star), it cannot be a Satellite.
(NOTE: Satellites are automatically tidelocked to their planets instead, not to their stars - their day
is the same as their orbital period around planet).


------------------------------------------------
WORLD ATMOSPHERE:


If star spectype <= 45 (A0 to F5, any size) and zone = H, treat as Inner zone.


INNER ZONE:

if size 2-: atm 0
If size 3 or 4: roll 1d6. DM-1 if size 3, DM+1 if size 4:

Roll     Atm
2-        0
3         1
4         2
5+        A

If size 5+, roll 2d-7+size:
Roll     Atm
0-        0
1         1
2         2
3-10      A
11        B
12-15     C
16        G
17        H


HABITABLE ZONE (and star spectype >= 46 (F6 - M9, any size)):

if size 2-: atm 0
If size 3 or 4: roll 1d6. DM-1 if size 3, DM+1 if size 4:

Roll     Atm
2-        0
3         1
4         2
5+        A

If size 5+, roll 2d-7+size.
if atm < 0, atm = 0


MIDDLE ZONE:
if size 2-: atm 0
If size 3 or 4: roll 1d6. DM+0 if size 3, DM+2 if size 4:

Roll     Atm
2-        0
3         1
4         2
5+        A

If size 5+, roll 2d-7+size:
Roll     Atm
0-11      A      (size 5 can hold onto thick atm in Middle zone)
12        B
13        D
14-15     F
16        G
17        H


OUTER ZONE:
if size 1-: atm 0

Roll 1d6:
DM +0 if size 2.
DM +1 if size 3.
DM +2 if size 4.

Roll     Atm
2-        0
3         1
4         2
5+        A

----

If size II or III:
   If Habitable Zone: (assumed to be H zone of original Main sequence star)
   if atm 3-,      atm = 0
   if atm 4-10/E,  atm = A
        if atm B/C,     atm = C
        if atm D/F/G/H, atm = G
   if size II and size 6-, atm 0
   if size III and size 4-, atm 0
   Zone = Inner (of current giant star)

   If Middle Zone: (assumed to be M zone of original Main sequence star)
   if size II and size 5-, atm 0
   if size III and size 3-, atm 0
   Zone = Inner (of current giant star)

   If Outer Zone:
   if size II and size 5-, atm 0 and Zone = Inner (of current giant star).
   if size III and size 3-, atm 0
   roll 1d6: 2-, Inner, 3 Habitable, 4 Middle, 5+ Outer. (of current giant star)
   

If atm 0-, atm 0
If size 0, atm 0.

Atm 0 = Vacuum
Atm 1 = Trace
Atm 2 = Very Thin, Exotic
Atm 3 = Very Thin, N2/O2
Atm 4-9 = (as normal)
Atm A = Exotic
Atm B = Corrosive
Atm C = Inferno
Atm D = Dense, High
Atm E = Thin, Low
Atm F = Panthalassic
Atm G = Superdense
Atm H = Subgiant
------------------------------------------------

TEMPERATURE

Temperature codes (single digit in UWP after PBG):
1 = Frozen
2 = Cold
3 = Temperate
4 = Hot
5 = Roasting


INNER ZONE: Temp = Roasting (5)

HABITABLE ZONE: 2d6.

DM +1 if atm 8/9
DM +2 if atm D/F
DM +4 if atm B/G/H

Roll   Temperature
5-      Cold (2)
6-9     Temperate (3)
10-13   Hot (4)
14+     Roasting (5)

If atm C/G/H, Temp = Roasting (5)

In Inner/Habitable zone: If atm 0 or 1, roll 2d6 without DMs to determine average temperature,
but temperature actually swings from Roasting during the day to Frozen during the night.

Tide-locked worlds in Inner/Habitable Zone have Temp+1 on Dayside, Temp in Twilight Zone, Temp-1 on Darkside.

MIDDLE ZONE: if atm D/F/G/H: Roll 1d6.

Roll    Temperature
1-4        Cold (2)
5-6      Temperate (3)

If any other atm, Temp = Frozen (1)

Tidelocked worlds in Middle Zone cannot be warmer than Temperate anywhere on their surface. Most are Cold
on Dayside, and Frozen in Twilight Zone and Darkside.


OUTER ZONE: Temperature = Frozen (1)

Tide-locked worlds in Outer Zone are Frozen all over.


If star size IV, and Zone H or M, and temperature is 1-4 (Frozen to Hot):
Add 1 to Temperature (i.e. make it hotter by one increment).
if new Temp = 5 (Roasting) and atm 4-9/D, change atm to C.


------------------------------------------------
HYDROGRAPHICS:

INNER ZONE: Hyd 0

HABITABLE ZONE:

Size DMs
DM-2 if size 3-
DM+2 if size A+

Atm DMs
DM-6 if atm 0/1
DM-4 if atm B

Temp DMs
DM-6 if Hot and atm 0/1
DM-4 if Hot and atm 2/3
DM-2 if Hot and Atm 4-B/E

If atm E, hyd = 1d6 + Temp DMs only
If any other atm, hyd = 2d6-2 + Size DMs + Atm DMs + Temp DMs

If Roasting and atm 0-C/E: hyd 0
If atm F, hyd = A (Panthalassic)

MIDDLE ZONE: (If Cold or Frozen, hydrographics are always frozen water here (Ic)).

  Atm    Hyd Roll
Atm 0-2:  1d6-4
Atm A/B:  1d6
Atm D:    2d6
Atm F:    Hyd = A (don't roll)
Atm G/H:  2d6+4

OUTER ZONE:

Atm 0-2:  Hyd 0 * (see Ic classification)
A:        1d6-3 (Fl classification)

NOTES:
   if size =0, hyd = 0.
   if hyd 0-, Hyd = 0.
   if hyd A+, Hyd = A.
   Hyd = A for atm F (Panthalassic).
   Atm D/F/G/H can be Hyd A even if Roasting or Hot (due to high pressure).



If primary is White Dwarf (D) star, make following changes *now*, after generating hydrographics:
   Zone = Outer
   atm = 0
   temp = 1 (Frozen)

(atm is blown away, temperature is Frozen, hydrographics are frozen).    

   

------------------------------------------------
POPULATION: 2d-2+DMs

   DM -1 if size 1-3. (due to low gravity)
   DM -1 if size A+.  (due to high gravity)
   
   DM -1 for atm 0-3/A
   DM -0 for atm 4/7/9/D/E
   DM +2 for atm 5/6/8
   DM -4 for atm B/F
   DM -6 for atm C/G/H

   DM -1 if Cold or Hot (temp 2 or 4).
   DM -2 if Frozen (temp 1).
   DM -4 if Roasting (temp 5).

   DM -1 if Tidelocked.

if Pop 0-, pop = 0
if pop A+, pop = A


POPULATION MULTIPLIER:

   If Pop > 0, roll 2d and consult table below for pop multiplier.

Roll   Mult
2       9
3       8
4       6
5       4
6       1
7       2
8       1
9       3
10      5
11      7
12      9

   If Pop = 0, pop multiplier = 0.


------------------------------------------------

GOVERNMENT:

if pop 0, gov = x ("x" code denotes "no inhabitants", vs gov code 0)

If Pop 1-4: roll 1D

DM+1 if pop 3/4

Roll  Gov
1      0
2-3    1
4      2
5+     6

---------------

If Pop 5+
     
Roll 2D:
2   3   
3   D   
4   B   
5   8   
6   5   
7   4   
8   7   
9   9   
10  A   
11  C   
12  F   


------------------------------------------------

LAW LEVEL: Depends on government:

Gov 0 and pop 1+: roll 2d-2 (range 0-10)
Gov 1/2/4 (Unoppressive): roll 2d-2 (range 0-10)
Gov 5/6/7/8 (Potentially oppressive): roll 2d (range 2-12)
Gov 3/9/A/B/C (Often oppressive): roll 2d+3 (range 5-15)
Gov D/E/F (Always oppressive): roll 2d+8 (range 10-20)

   if pop=0, law=x (not 0)

Law table:
0: No Law                           --------------------(lawless - no prohibitions, survival of the fittest)---------------------
1: No military/assault/heavy weapons  (rifles/automatic weapons licenced)          Unrestricted Freedom of Speech
2: No rifles/automatic weapons        (handguns/shotguns licenced)               
3: No handguns/shotguns               (concealed weapons licenced)           
4: No concealed weapons               (melee weapons licenced)                   
5: No melee weapons                                           
6: No unlicenced weapons                                                           Limited freedom of speech/expression
7:                                                                                 Non-invasive surveillance measures
8:                                                                                 Limited rights for groups/genders
9:                                                                                 Detention without trial in some circumstances
A: No licenced weapons                                                             Invasive security measures
B:                                                                                 Rigid control of civilian movement
C:                                                                                 Unrestricted invasion of privacy
D:                                                                                 Paramilitary law enforcement
E:                                                                                 Full-fledged police state
F:                                                                                 All facets of daily life rigidly controlled
G:                                                                                 severe punishment for petty infractions
H:                                                                                 legalised oppressive practices
J:                                                                                 routinely oppressive and restrictive
K:                                                                                 excessively oppressive and restrictive
L:                                                                                 totally oppressive and restrictive


------------------------------------------------

STARPORT: roll 1d6 on the following table (based on pop)

1D    0    1-3   4-6    7+   (Pop)
----------------------------------
1     E     C     B     A
2     E     D     B     A
3     X     D     C     B
4     X     D     C     B
5     X     E     C     B
6     X     E     D     C

Starport X can only be allocated to worlds with pop 1+ by GM decision.
If Starport=X and pop 1+, max tech=8 (planetbound).


------------------------------------------------
TECH LEVEL: Add Tech DMs to Base TL

BASE TL:

Atm     Base TL
0-3/A     8
4-9       6
B/F       9
C/G/H     A
D/E       7


Tech DMs:

Digit  Starport  Size  Hyd  Pop  Gov
  0               +2  (+1)  --   --
  1               +1   --   --   --
  2               +1   --   --   --
  3               +1   --   --   --
  4               +1   --   --   --
  5               --   --   --   +1
  6               --   --   --   --
  7               --   --   --   +1
  8               --   --   --   --
  9               --   +1   +1   --
  A      +3       +2   +2   +2   --
  B      +2       +2             --
  C      +1       +2             --
  D      --                      -1
  E      --                     
  F      --                      --
  X     (max 8)                 

If Hyd 0 and I/H/M zone, Tech DM +1. If Outer zone, Tech DM = 0. (water is always available on outer worlds)

MINIMUM TLs:

if pop 9/A: Minimum TL = 4.
if pop B/C: Minimum TL = A

If atm 3- or atm A+. Minimum TL = Base TL.

if starport A, Minimum TL=A
if starport B, Minimum TL=9
if starport C, Minimum TL=8

If Starport=X and pop > 1, max tech=8 (planetbound).
If Pop=0, Tech Level=x (not 0)

If TL < 0, TL = 0

-------------------------------------------------
EDG TRADE CODES:

     Ag (Agricultural):     atm 4-9, hyd 4+, pop 5-7, Temperate.
     As (Asteroid Belt):    size 0, atm 0, hyd 0.
     Ba (Barren):           pop 0.
     De (Desert World):     atm 2+, hyd 0, Temperate/Hot/Roasting.
     Fl (Fluid Oceans):     (atm B, hyd 1+) or (atm A, hyd 1+, Outer Zone).
     Ga (Garden World):     siz 5+, atm 5/6/8, hyd 4-8, Temperate.
     Hi (High pop):         pop 9+.
     Ht (High Tech):        tech C+, pop 1+
     Ic (Icecapped):        (Outer Zone, hyd 0+) or (Habitable/Middle Zone, Frozen/Cold, hyd 1+).
     In (Industrial):       atm 0-4/7/9/A, pop 7+.
     Lo (Low Population):   pop 1-3.
     Lt (Low Tech):         tech 5-, pop 1+.
     Na (Non-Agricultural): atm 0-3/A/B, hyd 0-3, pop 6+.
     Ni (Non-Industrial):   pop 1-5.
     Op (Oppressive):       law B+.
     Pn (Panthalassic):     Atm F/G/H, Hyd A.
     Po (Poor):             siz 1-3, atm 0-3/A, pop 1-4.
     Ri (Rich):             siz 6+, atm 4-9, pop 7+.
     Va (Vacuum World):     siz 1+, atm 0/1.
     Wa (Water World):      hyd A.


-------------------------------------------------
GAS GIANTS

Gas Giant presence? roll 2d6.

Roll  --------Primary star------
      M V    K V    G V    Other
2     No     No     No      Yes         
3     No     No     Yes     Yes                 
4     No     Yes    Yes     Yes
5+    Yes    Yes    Yes     Yes                         


If world is Satellite and world size is 3+, Jovian is present (mainworld is in orbit around it).

If Gas Giant is present, roll 2d6+DMs

DM-6 if A V Primary (less Gas Giants, but tend to be bigger in size)
DM+1 if M V Primary (more Gas Giants, but tend to be smaller in size)

Roll    # of Gas Giants
3-          1
4-5         2
6-7         3
8-10        4
11+         5


-------------------------------------------------
PLANETOID BELTS: 2d6

Roll     # of Belts
2-10         0
11           1
12           2

If world size = 0 and # of Belts = 0: # of Belts = 1 (if no Gas Giants, # of Gas Giants = 1)

If no Gas giants and world size 1+, # of Belts = 0. (need gas giants to have belts)

If # of Belts > # of Gas Giants, # of Belts = # of Gas Giants.

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PostPosted: Mon Sep 07, 2015 6:32 am 
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Comparison of percentages from other worldgen systems:

Code:
PERCENTAGES
~~~~~~~~~~~

Seed= 123, number of systems = 100,000

Starport            A      B      C      D      E      X
CT Book 3:        16.475 25.160 30.612 11.203 13.806  2.744
MGT Default:       8.389 19.352 30.805 24.863 13.846  2.745
MGT Space Opera:   8.439 19.484 30.707 24.853 13.817  2.700
MGT Hard Science:  3.843  8.032 15.007 20.126 21.474 31.518

Size                0     1     2      3      4      5      6      7     8     9     A
CT Book 3:         2.712 5.566 8.338 11.039 13.879 16.837 13.861 11.219 8.295 5.460 2.794
MGT Default:       2.844 5.574 8.277 11.076 13.802 16.895 13.805 11.215 8.243 5.524 2.745
MGT Space Opera:   2.808 5.719 8.366 10.874 13.969 16.657 13.939 11.051 8.347 5.616 2.654
MGT Hard Science:  2.754 5.416 8.248 11.022 13.942 16.736 14.099 11.139 8.272 5.560 2.812

Atm                  0      1     2     3      4      5      6     7     8     9      A     B     C     D     E     F
CT Book 3:         10.779  5.807 7.734 9.441 10.452 11.379 10.799 9.628 8.072 6.164  4.301 2.725 1.561 0.753 0.315 0.090
MGT Default:       10.857  5.866 7.644 9.518 10.774 11.104 10.850 9.576 7.953 6.201  4.416 2.639 1.469 0.749 0.296 0.088
MGT Space Opera:   25.801 12.038 2.515 3.867  5.511  7.011  7.650 7.606 6.994 5.771  9.959 2.711 1.477 0.717 0.294 0.078
MGT Hard Science:  25.406 12.142 2.471 3.810  5.425  6.920  7.838 7.876 6.814 5.767 10.046 2.769 1.527 0.812 0.300 0.077

Temp                Froz   Cold   Temp   Hot    Roast
CT Book 3:           -      -      -      -      -
MGT Default:        5.754 15.143 60.942 12.162  5.999
MGT Space Opera:    3.672 12.874 61.792 14.265  7.397
MGT Hard Science:   3.582 12.762 61.655 14.650  7.351

Hyd                  0     1     2     3     4      5     6     7     8     9     A
CT Book 3:         21.262 6.140 7.622 8.688 9.695 10.091 9.564 8.423 6.875 4.946 6.694
MGT Default:       25.618 6.126 7.485 8.619 9.250  9.346 8.906 7.673 6.094 4.500 6.383
MGT Space Opera:   43.071 3.913 4.194 4.836 5.418  6.533 6.867 6.452 5.915 4.858 7.943
MGT Hard Science:  42.737 3.938 4.302 4.850 5.526  6.513 6.947 6.659 5.829 4.809 7.890

Pop                  0      1      2      3      4      5      6      7     8     9     A
CT Book 3:          2.728  5.506  8.394 11.118 14.180 16.523 13.763 11.178 8.272 5.571 2.767
MGT Default:        2.873  5.520  8.262 10.991 13.856 16.755 14.123 11.239 8.195 5.459 2.727
MGT Space Opera:    2.800  5.505  8.300 10.961 13.868 16.621 14.230 11.167 8.247 5.567 2.734
MGT Hard Science:   8.080  7.487 10.374 13.384 15.105 13.355 11.737  9.073 6.192 3.426 1.787

Gov                  0     1     2     3      4      5      6     7     8     9     A     B     C      D    E     F
CT Book 3:         10.938 5.801 7.696 9.379 10.821 11.160 10.788 9.627 8.128 6.023 4.291 2.647 1.536 0.805 0.299 0.061
MGT Default:       10.903 5.829 7.698 9.397 10.493 11.337 10.792 9.697 8.039 6.157 4.337 2.665 1.511 0.754 0.309 0.082
MGT Space Opera:   10.829 5.869 7.570 9.455 10.372 11.307 10.915 9.586 8.064 6.263 4.366 2.737 1.542 0.749 0.302 0.074
MGT Hard Science:  17.899 6.459 8.415 9.761 10.616 10.524  9.714 8.138 6.565 4.832 3.290 1.968 1.070 0.508 0.193 0.048

Law                  0     1     2     3     4     5     6     7     8     9     A     B     C     D     E     F     G     H     J     K     L
CT Book 3:         14.843 6.045 7.233 8.254 9.077 9.450 8.995 8.401 7.299 6.159 4.748 3.513 2.399 1.600 0.986 0.524 0.283 0.132 0.045 0.012 0.002
MGT Default:       18.138 4.937 6.465 7.825 8.521 9.022 8.885 8.399 7.424 5.998 4.797 3.567 2.510 1.535 0.972 0.564 0.253 0.133 0.041 0.012 0.002
MGT Space Opera:   18.082 4.907 6.389 7.635 8.575 9.146 8.920 8.343 7.382 6.012 4.888 3.590 2.550 1.612 0.999 0.580 0.230 0.113 0.034 0.011 0.002
MGT Hard Science:  25.621 5.180 6.446 7.570 8.263 8.601 8.259 7.532 6.269 5.010 3.943 2.769 1.945 1.186 0.723 0.376 0.172 0.084 0.038 0.011 0.002

Tech                 0     1     2     3     4     5     6      7      8      9      A     B     C     D     E     F     G     H     J     K     L
CT Book 3:          3.584 0.838 1.778 3.565 5.417 7.700 9.819 11.514 11.879 11.507 10.116 8.179 6.080 4.044 2.343 1.116 0.397 0.099 0.021 0.004 0.000
MGT Default:        3.179 0.403 1.018 4.850 4.711 9.113 8.945  9.250 18.045 12.322  9.951 6.960 4.821 3.167 1.772 0.898 0.397 0.153 0.040 0.005 0.000
MGT Space Opera:    3.057 0.369 0.860 3.888 3.676 6.123 5.942  6.105 24.232 12.879 10.996 7.799 5.710 3.732 2.432 1.341 0.573 0.223 0.054 0.009 0.000
MGT Hard Science:   9.448 0.919 1.457 8.402 4.173 7.609 5.093  4.906 31.819  9.574  7.401 4.167 2.485 1.340 0.710 0.330 0.134 0.025 0.008 0.000 0.000

Trade                Ag    As     Ba     De    Fl     Ga    Hi     Ht    Ic    In    Lo     Lt      Na      Ni    Op     Po     Ri     Va    Wa
CT Book 3:         13.199 2.712  2.728  7.609 6.208 24.668 8.338 14.104 2.933 4.257 25.018 20.154  9.880 69.484  9.496 15.101  4.620  8.067 6.694
MGT Default:       12.871 2.844  2.873 12.025 4.485 23.770 8.186 11.253 3.130 4.193 24.773 20.401  9.969 44.734  9.589 15.998  6.289  8.013 6.383
MGT Space Opera:   10.365 2.808  2.800  7.682 8.833 24.493 8.301 14.074 2.450 4.963 24.766 15.173 17.818 44.719  9.721  6.881  5.029 22.993 7.943
MGT Hard Science:   9.686 2.754  8.080  7.659 9.055 24.695 5.213  5.032 2.470 1.205 31.245 23.928 10.031 40.197  7.306  6.888  6.043 22.652 7.890

Pop Multipliers      1      2      3      4     5     6     7     8     9
CT Book 3:           -     -     -     -    -    -    -    -    -
MGT Default:       26.981 16.180 10.796 10.641 8.203 8.107 5.462 5.449 5.308
MGT Space Opera:   27.163 16.102 10.695 10.701 8.135 8.105 5.380 5.528 5.391
MGT Hard Science:  25.320 15.528 10.099 10.213 7.762 7.664 5.080 5.148 5.106

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PostPosted: Mon Sep 07, 2015 6:33 am 
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CT Book 3 Output (100,000 systems, book 3 rules)
Code:
seed: 123
port: 16633 24971 30371 11209 14075 2741
size: 2792 5497 8228 11264 13874 16663 13994 11008 8359 5596 2725
atm: 10868 5805 7689 9466 10682 11181 10878 9541 8041 6135 4353 2712 1503 735 338 73
hyd: 19027 6322 7925 9155 9999 10459 9738 8528 6920 5098 6829
pop: 2682 5573 8557 11207 13949 16699 13791 11071 8225 5527 2719
gov: 10786 5875 7802 9320 10707 11249 10853 9771 7947 6096 4349 2675 1437 765 287 81
law: 15007 5969 7318 8277 9031 9320 8954 8268 7436 6084 4657 3628 2469 1614 1011 521 269 114 40 13 0
tech: 3569 809 1860 3445 5597 7542 9596 11310 12066 11664 10266 8149 6037 4028 2425 1126 383 106 21 1 0
trade: 13202 2792 2682 6195 7514 24434 8246 14127 3841 4204 25337 20140 9774 69776 9679 15344 4583 8076 6829
         Ag   As   Ba   De   Fl    Ga   Hi    Ht   Ic   In    Lo    Lt   Na    Ni   Op    Po   Ri   Va   Wa


Percentages
seed: 123
port: 16.633 24.971 30.371 11.209 14.075 2.741
size: 2.792 5.497 8.228 11.264 13.874 16.663 13.994 11.008 8.359 5.596 2.725
atm: 10.868 5.805 7.689 9.466 10.682 11.181 10.878 9.541 8.041 6.135 4.353 2.712 1.503 0.735 0.338 0.073
hyd: 19.027 6.322 7.925 9.155 9.999 10.459 9.738 8.528 6.92 5.098 6.829
pop: 2.682 5.573 8.557 11.207 13.949 16.699 13.791 11.071 8.225 5.527 2.719
gov: 10.786 5.875 7.802 9.32 10.707 11.249 10.853 9.771 7.947 6.096 4.349 2.675 1.437 0.765 0.287 0.081
law: 15.007 5.969 7.318 8.277 9.031 9.32 8.954 8.268 7.436 6.084 4.657 3.628 2.469 1.614 1.011 0.521 0.269 0.114 0.04 0.013 0
tech: 3.569 0.809 1.86 3.445 5.597 7.542 9.596 11.31 12.066 11.664 10.266 8.149 6.037 4.028 2.425 1.126 0.383 0.106 0.021 0.001 0
trade: 13.202 2.792 2.682 6.195 7.514 24.434 8.246 14.127 3.841 4.204 25.337 20.140 9.774 69.776 9.679 15.344 4.583 8.076 6.829
          Ag    As    Ba    De    Fl     Ga    Hi    Ht     Ic    In    Lo      Lt    Na     Ni    Op     Po    Ri    Va    Wa


With Environmental TL Limits (Adjust TL to minimum required, doesn't change pop)
tech: 3014 341 792 3792 3777 7581 7545 8655 17999 12951 11277 8149 6037 4028 2425 1126 383 106 21 1 0
trade: 13202 2792 2682 6195 7514 24434 8246 14127 3841 4204 25337 16615 9774 69776 9679 15344 4583 8076 6829 
         Ag   As   Ba   De   Fl    Ga   Hi    Ht   Ic   In    Lo    Lt   Na    Ni   Op    Po   Ri   Va   Wa

Percentages
tech: 3.014 0.341 0.792 3.792 3.777 7.581 7.545 8.655 17.999 12.951 11.277 8.149 6.037 4.028 2.425 1.126 0.383 0.106 0.021 0.001 0
trade: 13.202 2.792 2.682 6.195 7.514 24.434 8.246 14.127 3.841 4.204 25.337 16.615 9.774 69.776 9.679 15.344 4.583 8.076 6.829 
          Ag    As    Ba    De    Fl     Ga    Hi    Ht     Ic    In    Lo      Lt    Na     Ni    Op     Po    Ri    Va    Wa

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PostPosted: Mon Sep 07, 2015 6:33 am 
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MGT Default Worldgen (100,000 systems, default rules)

Code:
seed:  123
port:  8466 19307 30468 25204 13823 2732
size:  2788 5374 8386 11170 14062 16871 13814 10919 8269 5475 2872
atm:   10902 5673 7679 9649 10625 11229 10880 9726 7864 6147 4301 2657 1458 811 313 86
temp:  5843 15121 60724 12157 6155
hyd:   25725 6099 7603 8714 9286 9297 8833 7614 5970 4533 6326
pop:   2754 5705 8403 11128 13746 16637 13902 11011 8336 5634 2744
gov:   10903 5815 7794 9292 10643 11234 10840 9651 8017 6159 4252 2724 1541 742 329 64
law:   18224 5046 6417 7713 8634 9105 8876 8184 7245 6050 4778 3581 2546 1652 979 520 261 121 49 15 4
tech:  3078 400 1093 4850 4760 9186 8763 9353 17917 12407 10154 6712 4842 3157 1857 893 400 132 38 8 0
trade: 12539 2788 2754 12254 4336 23593 8378 11327 3104 4189 25236 20613 10076 44285 9728 16254 6188 8114 6326
         Ag   As   Ba    De   Fl    Ga   Hi    Ht   Ic   In    Lo    Lt    Na    Ni   Op    Po   Ri   Va   Wa
mult:  27111 16262 10567 10851 8368 8048 5464 5301 5274

Percentages
seed:  123
port:  8.466 19.307 30.468 25.204 13.823 2.732
size:  2.788 5.374 8.386 11.17 14.062 16.871 13.814 10.919 8.269 5.475 2.872
atm:   10.902 5.673 7.679 9.649 10.625 11.229 10.880 9.726 7.864 6.147 4.301 2.657 1.458 0.811 0.313 0.086
temp:  5.843 15.121 60.724 12.157 6.155
hyd:   25.725 6.099 7.603 8.714 9.286 9.297 8.833 7.614 5.970 4.533 6.326
pop:   2.754 5.705 8.403 11.128 13.746 16.637 13.902 11.011 8.336 5.634 2.744
gov:   10.903 5.815 7.794 9.292 10.643 11.234 10.84 9.651 8.017 6.159 4.252 2.724 1.541 0.742 0.329 0.064
law:   18.224 5.046 6.417 7.713 8.634 9.105 8.876 8.184 7.245 6.05 4.778 3.581 2.546 1.652 0.979 0.52 0.261 0.121 0.049 0.015 0.004
tech:  3.078 0.4 1.093 4.850 4.760 9.186 8.763 9.353 17.917 12.407 10.154 6.712 4.842 3.157 1.857 0.893 0.4 0.132 0.038 0.008 0.0
trade: 12.539 2.788 2.754 12.254 4.336 23.593 8.378 11.327 3.104 4.189 25.236 20.613 10.076 44.285 9.728 16.254 6.188 8.114 6.326
          Ag    As    Ba     De    Fl     Ga    Hi     Ht    Ic    In     Lo     Lt     Na     Ni    Op     Po    Ri    Va    Wa
mult:  27.111 16.262 10.567 10.851 8.368 8.048 5.464 5.301 5.274

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PostPosted: Mon Sep 07, 2015 6:33 am 
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MGT Space Opera (100,000 systems, Space Opera mods only)

Code:
seed: 123                    
port: 8400 19283 30542 25152 13861 2762               
size: 2850 5408 8357 11156 14063 16744 13841 10971 8266 5506 2838         
atm: 25598 12198 2454 3930 5400 7009 7822 7602 6838 5787 10058 2655 1474 781 314 80     
temp: 3635 12974 61488 14543 7360               
hyd: 43012 4089 4246 4877 5506 6606 6859 6527 5669 4665 7944         
pop: 2777 5728 8370 11059 13718 16713 13884 11024 8341 5618 2768         
gov: 10932 5724 7784 9374 10633 11242 10787 9687 8053 6149 4226 2699 1563 751 330 66     
law: 18216 4978 6416 7700 8680 9129 8899 8146 7225 6079 4836 3524 2560 1630 992 530 276 117 51 12 4
tech: 3022 355 934 3857 3621 6111 6031 6084 24245 12881 11098 7812 5618 3852 2271 1304 620 221 55 8 0
trade: 10136 2850 2777 7738 8870 24368 8386 13949 2522 4866 25157 15123 17579 44315 9696 7001 4790 22748 7944 
         Ag   As   Ba   De   Fl    Ga   Hi    Ht   Ic   In    Lo    Lt    Na    Ni   Op   Po   Ri    Va   Wa
mult: 27191 16262 10575 10860 8279 8109 5426 5245 5276           

Percentages
seed:  123
port: 8.4 19.283 30.542 25.152 13.861 2.762               
size: 2.85 5.408 8.357 11.156 14.063 16.744 13.841 10.971 8.266 5.506 2.838         
atm: 25.598 12.198 2.454 3.93 5.4 7.009 7.822 7.602 6.838 5.787 10.058 2.655 1.474 0.781 0.314 0.08     
temp: 3.635 12.974 61.488 14.543 7.36               
hyd: 43.012 4.089 4.246 4.877 5.506 6.606 6.859 6.527 5.669 4.665 7.944         
pop: 2.777 5.728 8.37 11.059 13.718 16.713 13.884 11.024 8.341 5.618 2.768         
gov: 10.932 5.724 7.784 9.374 10.633 11.242 10.787 9.687 8.053 6.149 4.226 2.699 1.563 0.751 0.33 0.066     
law: 18.216 4.978 6.416 7.7 8.68 9.129 8.899 8.146 7.225 6.079 4.836 3.524 2.56 1.63 0.992 0.53 0.276 0.117 0.051 0.012 0.004
tech: 3.022 0.355 0.934 3.857 3.621 6.111 6.031 6.084 24.245 12.881 11.098 7.812 5.618 3.852 2.271 1.304 0.62 0.221 0.055 0.008 0
trade: 10.136 2.850 2.777 7.738 8.870 24.368 8.386 13.949 2.522 4.866 25.157 15.123 17.579 44.315 9.696 7.001 4.790 22.748 7.944 
          Ag    As    Ba    De    Fl     Ga    Hi    Ht     Ic    In     Lo     Lt     Na     Ni    Op    Po    Ri     Va    Wa
mult: 27.191 16.262 10.575 10.86 8.279 8.109 5.426 5.245 5.276

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PostPosted: Mon Sep 07, 2015 6:33 am 
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MGT Hard Scifi (100,000 systems, Hard Scifi Mod + Space Opera mods)

Code:
seed: 123
port: 3905 8021 14683 20148 21445 31798
size: 2797 5505 8319 11263 14067 16554 13893 10893 8414 5470 2825
atm: 25675 12272 2383 3759 5469 7137 7681 7511 6978 5731 10111 2653 1477 777 296 90
temp: 3601 12737 61650 14721 7291
hyd: 43161 3965 4272 4827 5491 6480 6791 6577 5815 4721 7900
pop: 8328 7549 10647 13248 14951 13413 11610 8875 6202 3370 1807
gov: 18223 6439 8213 9788 10527 10562 9779 8308 6585 4704 3131 1960 1025 514 197 45
law: 25896 5042 6459 7725 8293 8539 8207 7398 6261 4887 3937 2849 1933 1142 755 379 191 68 31 6 2
tech: 9643 983 1429 8292 4065 7553 5124 4811 32065 9557 7303 4011 2444 1404 799 329 135 43 10 0 0
trade: 9536 2797 8328 7762 8818 24486 5177 5164 2548 1150 31444 23637 9788 39974 7356 6875 6044 22878 7900
        Ag   As   Ba   De   Fl    Ga   Hi   Ht   Ic   In    Lo    Lt   Na    Ni   Op   Po   Ri    Va   Wa
mult: 25407 15311 10129 10234 7687 7636 5183 5020 5065
                     
Percentages
seed: 123
port: 3.905 8.021 14.683 20.148 21.445 31.798
size: 2.797 5.505 8.319 11.263 14.067 16.554 13.893 10.893 8.414 5.47 2.825
atm: 25.675 12.272 2.383 3.759 5.469 7.137 7.681 7.511 6.978 5.731 10.111 2.653 1.477 0.777 0.296 0.09
temp: 3.601 12.737 61.65 14.721 7.291
hyd: 43.161 3.965 4.272 4.827 5.491 6.48 6.791 6.577 5.815 4.721 7.9
pop: 8.328 7.549 10.647 13.248 14.951 13.413 11.61 8.875 6.202 3.37 1.807
gov: 18.223 6.439 8.213 9.788 10.527 10.562 9.779 8.308 6.585 4.704 3.131 1.96 1.025 0.514 0.197 0.045
law: 25.896 5.042 6.459 7.725 8.293 8.539 8.207 7.398 6.261 4.887 3.937 2.849 1.933 1.142 0.755 0.379 0.191 0.068 0.031 0.006 0.002
tech: 9.643 0.983 1.429 8.292 4.065 7.553 5.124 4.811 32.065 9.557 7.303 4.011 2.444 1.404 0.799 0.329 0.135 0.043 0.01 0 0
trade: 9.536 2.797 8.328 7.762 8.818 24.486 5.177 5.164 2.548 1.150 31.444 23.637 9.788 39.974 7.356 6.875 6.044 22.878 7.900
         Ag    As    Ba    De    Fl     Ga    Hi    Ht    Ic    In     Lo     Lt    Na     Ni     Op   Po    Ri     Va    Wa
mult: 25.407 15.311 10.129 10.234 7.687 7.636 5.183 5.02 5.065

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PostPosted: Mon Apr 03, 2017 2:54 am 
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EDG Worldgen 2.3 (100,000 worlds):

Code:
seed:  123 100000
systems without planets: 36977, systems with planets: 63023
port: A: 1458, B: 7130, C: 12067, D: 13917, E: 14430, X: 14021
size: 0: 4938, 1: 11062, 2: 5009, 3: 5306, 4: 3199, 5: 4091, 6: 4937, 7: 5311, 8: 5257, 9: 4954, A: 4097, B: 2979, C: 1883
atm: 0: 20640, 1: 2211, 2: 2519, 3: 730, 4: 1027, 5: 1472, 6: 1761, 7: 1966, 8: 2058, 9: 1885, A: 20097, B: 2503, C: 1654, D: 1127, E: 422, F: 678, G: 217, H: 56
temp: Frozen: 33411, Cold: 6569, Temperate: 13391, Hot: 5644, Roasting: 4008
hyd: 0: 29946, 1: 4176, 2: 4440, 3: 4637, 4: 4360, 5: 4736, 6: 4538, 7: 2068, 8: 1550, 9: 1006, A: 1566
pop: 0: 57886, 1: 7715, 2: 7870, 3: 7218, 4: 6371, 5: 5052, 6: 3540, 7: 2098, 8: 1198, 9: 615, A: 437
gov: 0: 2587, 1: 9650, 2: 4882, 3: 367, 4: 2198, 5: 1839, 6: 12055, 7: 1750, 8: 1411, 9: 1426, A: 1118, B: 1083, C: 690, D: 697, E: 0, F: 361
law: 0: 547, 1: 1075, 2: 2061, 3: 3050, 4: 4039, 5: 5189, 6: 5413, 7: 5272, 8: 4611, 9: 3674, A: 2795, B: 1599, C: 1132, D: 483, E: 441, F: 281, G: 136, H: 124, J: 88, K: 62, L: 42
tech: 0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 20, 6: 1888, 7: 445, 8: 7508, 9: 13411, A: 10578, B: 5116, C: 2131, D: 810, E: 177, F: 28, G: 2, H: 0, J: 0, K: 0, L: 0
trade: Ag: 1652, As: 4938, Ba: 20909, De: 4810, Fl: 2890, Ga: 1848, Hi: 1052, Ht: 3148, Ic: 37886, In: 2082, Lo: 22803, Lt: 20, Na: 2248, Ni: 34226, Op: 4388, Pn: 742, Po: 10692, Ri: 2382, Va: 18912, Wa: 824
mult: 1: 11703, 2: 7101, 3: 4627, 4: 4606, 5: 3444, 6: 3492, 7: 2404, 8: 2397, 9: 2340
jovians: 0: 6074, 1: 5097, 2: 9258, 3: 15122, 4: 20594, 5: 6878
belts: 0: 53718, 1: 7786, 2: 1519
zones: Inner: 740, Habitable: 26503, Middle: 14010, Outer: 21770
Inhabited worlds: Inner: 557, Habitable: 20067, Middle: 8253, Outer: 13237
orbital separation: Solo: 63916, Close: 6038, Near: 17113, Far: 10104 Distant: 2829 (Total: 100000)
satellite? 18339 tidelocked? 15439
star: A V: 2646, F V: 5227, G V: 7890, K V: 12988, M V: 67524, IV: 1314, III: 787, II: 413, D: 1211, Solo: 65349, Binary: 34651
 
Percentages
seed:  123
port:  1.458 7.13 12.067 13.917 14.43 14.021
size:  4.938 11.062 5.009 5.306 3.199 4.091 4.937 5.311 5.257 4.954 4.097 2.979 1.883
atm:  20.64 2.211 2.519 0.73 1.027 1.472 1.761 1.966 2.058 1.885 20.097 2.503 1.654 1.127 0.422 0.678 0.217 0.056
temp:  33.411 6.569 13.391 5.644 4.008
hyd:  29.946 4.176 4.44 4.637 4.36 4.736 4.538 2.068 1.55 1.006 1.566
pop:  57.886 7.715 7.87 7.218 6.371 5.052 3.54 2.098 1.198 0.615 0.437
gov:  2.587 9.65 4.882 0.367 2.198 1.839 12.055 1.75 1.411 1.426 1.118 1.083 0.69 0.697 0.0 0.361
law:  0.547 1.075 2.061 3.05 4.039 5.189 5.413 5.272 4.611 3.674 2.795 1.599 1.132 0.483 0.441 0.281 0.136 0.124 0.088 0.062 0.042
tech:  0.0 0.0 0.0 0.0 0.0 0.02 1.888 0.445 7.508 13.411 10.578 5.116 2.131 0.81 0.177 0.028 0.002 0.0 0.0 0.0 0.0
trade:  1.652 4.938 20.909 4.81 2.89 1.848 1.052 3.148 37.886 2.082 22.803 0.02 2.248 34.226 4.388 0.742 10.692 2.382 18.912 0.824
mult:  11.703 7.101 4.627 4.606 3.444 3.492 2.404 2.397 2.34
jovians:  6.074 5.097 9.258 15.122 20.594 6.878
belts:  53.718 7.786 1.519
zones:  0.74 26.503 14.01 21.77
Inhabited worlds:  0.557 20.067 8.253 13.237
orbital separation:  63.916 6.038 17.113 10.104 2.829
satellite? tidelocked?:  18.339 15.439
star:  2.646 5.227 7.89 12.988 67.524 1.314 0.787 0.413 1.211 65.349 34.651

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PostPosted: Mon Apr 03, 2017 3:03 am 
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Thanks!

:)


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PostPosted: Mon Apr 03, 2017 4:46 am 
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Enjoy :)

(all the stuff below the worldgen is the output from some runs I did with the computer program version of this system, just so I could compare the stats for the systems that were generated).

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PostPosted: Mon Apr 03, 2017 1:46 pm 
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"Near Binaries never have planets. "

2 April, 2017. The day EVIL Dr Ganymede murdered a billion people who only wanted to live in peace on Tirane.


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