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PostPosted: Tue Dec 12, 2017 4:32 am 
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Joined: Thu Jul 03, 2008 2:09 am
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Location: Queensland
I found a procedural world generator better than my sad attempt of years past. It also does a nice render of the world from space.
The .blend file is originally from a blendswap user "yeuz" under the CC-BY-SA 3.0 license.
I just added the stuff to make it bake the diffuse textures to an unwrapped icosahedron. He did all the smart work.
I think I'll be using this from now on.
https://sites.google.com/site/moukotiger/home/files/Proc_planet_map.blend

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PostPosted: Tue Dec 12, 2017 6:16 am 
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That's pretty good! Doesn't look very "fractally" either, which is a good thing in my opinion.

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PostPosted: Thu Dec 14, 2017 6:32 pm 
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Location: Yavne, Israel
Looks gorgeous!

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PostPosted: Fri Jan 26, 2018 6:59 am 
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Joined: Fri Jan 15, 2010 6:09 am
Posts: 37
I'm particularly liking the cloud cover.


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PostPosted: Tue Jan 30, 2018 5:44 pm 
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Joined: Wed May 18, 2011 7:01 pm
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Location: Bristol
Very cool. Well done.


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PostPosted: Sun Feb 25, 2018 5:17 pm 
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Very nice. I’m really happy lately with just using a panoramic camera set to ‘equirectangular’ projection as I have pretty good tools to convert to ‘ico’ projection. I need to download this next time I’m at my laptop. Making good ‘unfractally’ procedurals was a big part of why ‘Doc Mojo’ Musgrave worked on the various heterogeneous multifractals and heteroterrains. Self-similarity is great, but you want some variation. That’s sort of a minimal ‘unfractally’ appearance. For better results use a heterogeneous fractal to control blending of two other heterogeneous fractals. For best results, try to use some sort of physical modeling, but that is pretty reliably ssssllloowwwww…

I usually use a small physical model like tectonics.js to guide me in assembling fractal bits then apply erosion effects to the result. It’s still somewhat slow, but not as slow as high resolution physical modeling. It’s also a bit ‘fractally’-looking, but not as ‘fractally’-looking as even the best heterogeneous fractal generator. It’s also quite a bit more labor-intensive. I haven’t figured out how to automate my workflow…


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PostPosted: Sun Feb 25, 2018 5:20 pm 
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I don’t think I looked to closely at the licensing last time I d/led this, but if it’s kosher I may pull pieces out of this for my PlanetCell graph.


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