SFRPG

The forum for Science Fiction Role Playing Game inspiration and information! So Say We All!
It is currently Mon Jun 25, 2018 3:48 am

All times are UTC




Post new topic  Reply to topic  [ 21 posts ]  Go to page Previous 1 2 3 Next
Author Message
PostPosted: Mon Jan 28, 2013 6:55 pm 
Offline
User avatar

Joined: Thu Jul 03, 2008 5:41 am
Posts: 2168
Location: Yavne, Israel
YEY! I found it! FOUND IT! Can't express my joy - I was looking for this script ever since I switched computers and now I've found this thread!

_________________
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King


Top
   
PostPosted: Tue Jan 29, 2013 4:49 am 
Offline
Administrator
User avatar

Joined: Thu Jul 03, 2008 1:22 am
Posts: 5313
Uh, I've got a CT generating python program right here if you want it... (I guess I wrote it after I posted on this thread!)

EDIT: Check your PM, Golan!

_________________
SFRPG Owner/Admin
This post (or any other post I made here) may not be quoted or copied beyond the SF RPG boards without my explicit permission.
evildrganymede.net - visit the The Worldbuilding Hub
Check out my Youtube channel for all my streamed gaming videos!


Top
   
PostPosted: Tue Jan 29, 2013 6:06 am 
Offline
User avatar

Joined: Thu Jul 03, 2008 5:41 am
Posts: 2168
Location: Yavne, Israel
Thanks!

_________________
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King


Top
   
PostPosted: Thu Jan 31, 2013 3:28 pm 
Offline

Joined: Thu Aug 28, 2008 10:09 am
Posts: 501
I've decided to release my mapping application StarBase under the GPL.

It's a bit of a beast, so even just adding the license to each file, cleaning up the directory structure and making sure it's basically stable is non-trivial. I'm not ready to upload it to github yet, but if anyone wants a copy of the source in the meantime you're welcome. Maybe actually talking to people about it and answering questions might kick my arse into gear to get more done with it. Either of your world generation scripts should be adaptable into rules files for StarBase with a bit of work.

PM me and I'll send a link to a ZIP archive.

As a teaser, here's a link to the draft user guide:

http://goo.gl/pPa4e

Simon Hibbs

_________________
-------------------------
Check out StarBase, the open source science fiction campaign mapping application.


Top
   
PostPosted: Thu Jan 31, 2013 5:42 pm 
Offline

Joined: Thu Aug 28, 2008 10:09 am
Posts: 501
I've started another topic for StarBase, including links to the source and Windows executables.

_________________
-------------------------
Check out StarBase, the open source science fiction campaign mapping application.


Top
   
PostPosted: Tue Feb 05, 2013 8:25 am 
Offline

Joined: Thu Aug 28, 2008 10:09 am
Posts: 501
Golan,

Do you mind if I adapt secgen into a D6 OGL rules file for StarBase?

I have a script of my own that does just UWP generation, but your is more general and also generates star data and has the realism options.

Simon Hibbs

_________________
-------------------------
Check out StarBase, the open source science fiction campaign mapping application.


Top
   
PostPosted: Tue Feb 05, 2013 8:29 am 
Offline
User avatar

Joined: Thu Jul 03, 2008 5:41 am
Posts: 2168
Location: Yavne, Israel
Feel free to do so.

_________________
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King


Top
   
PostPosted: Sun Nov 09, 2014 8:22 pm 
Offline
User avatar

Joined: Thu Jul 03, 2008 5:41 am
Posts: 2168
Location: Yavne, Israel
I was thinking about modernizing this simple script. Apart from improving the file management part of the code (so that every time I roll a new sector it creates a new file rather than over-writing the old one), I was thinking about finally wrapping my head around object oriented programming. If I understand correctly, this means that every world will be an "object" and each characteristic of that world (starport etc) would be an attribute of that object; each world would be an instance of the class "world". So, instead of the current Turbo Pascal style list of functions at the beginning of the file, I'll define the class "world" and each world would be an instance of it; all the functions will be under the "world" class.

Did I get the concept right?

_________________
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King


Top
   
PostPosted: Wed Dec 17, 2014 12:55 pm 
Offline
User avatar

Joined: Mon Dec 02, 2013 1:43 pm
Posts: 305
Location: Queens, NY
As a side note: I learned Python thanks to this script! I found it at COTI, reverse engineered it and learned how to create my own star-system generator.


Top
   
PostPosted: Wed Dec 17, 2014 1:07 pm 
Offline
User avatar

Joined: Thu Jul 03, 2008 5:41 am
Posts: 2168
Location: Yavne, Israel
Many thanks for your very kind words!

_________________
We are but a tiny candle flickering against the darkness of our times.

Stellagama Publishing - Visit our Blog, Den of the Lizard King


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 21 posts ]  Go to page Previous 1 2 3 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited