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PostPosted: Sun Feb 21, 2010 12:21 pm 
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As mentioned on the Embassy Ship thread, another starship I am thinking
on for an adventure in my Varun setting is a Circus Ship.

Remote colonies probably have not much entertainment to offer to their
citizens, so a "travelling circus" that tours those worlds could be a reason-
able business idea.
It could sell both tickets for the life performance on board of the circus ship
and the rights to broadcast the performance once the ship has left.

I think that this kind of circus would concentrate on circus performers and
have none or very few animals with on board, more like a typical Chinese
than a typical European circus in the real world.
The crew and probably all of the performers would have to double as stage
hands, so the entire personnel could be somewhere between 50 and 100 per-
sons.

The ship itself could be disk shaped with three main decks, a wide circus deck
in the center of the ship, a bridge and crew deck above it and a shuttle, engine
and "backstage" deck below it.
I do not yet have an idea what the circus deck could look like. It would have to
be much higher than a normal deck, probably about 9 meters, the circus ring it-
self should have a diameter of at least 20 meters, and the surrounding area
should hold enough seats for enough people to finance the show - at least seve-
ral hundred, perhaps more.

Well, that's where I am now. I would love to read your thoughts on this.

Thank you. :)


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PostPosted: Sun Feb 21, 2010 12:46 pm 
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An alternative might be a modular ship, which lands all of its modules ("caravans") on the planet it's visiting, and unpacks the circus dome there. Just popped into my mind as the space-going equivalent of the typical Earth circus.

But I also like the idea of an orbital circus, though that shuttle trip is going to add considerably to the ticket price.

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PostPosted: Sun Feb 21, 2010 12:49 pm 
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No animals? I demand a menagerie*
Other than that I like the idea. Needs animals.
While we are at it perhaps it is also the licenced carrier of new movies and computer games? It distributes new media as another revenue stream. The whole system, wether they like the circus or not, cannot wait for it's arrival. The whole colony breaks out in carnival spirit. Perhaps it also carries a theatre troup and an orchestra for performances on the survace itself?

Too much?





[*I hope thats the petting zoo one and not the threesome one :) ]


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PostPosted: Sun Feb 21, 2010 5:32 pm 
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Though animals would be nice, many planets would (could) possibly have quarratine laws on excotic (non native) animals and plants.

Instead the use of holo's or vids showing the animals would work better, especially if the individuals in the holo's were actually part of the circus crew. Ie, met the great and legendary Capt Zorna, hunter, explorer (yada, yada, yada) watch as he stalks the famous wilder beast.

I think a carnival might work better than just a circus. Rides, thrills, games of chance and skill (not gambling) might earn those credits easier than just a bunch of vids and personalities.

Oh, I use this idea that rust presents, alot in my Fantasy games. It is a great way to have strangers traveling around the country and tell stories to the players with out the typical tavern and job posting wall.

Dave Chase

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PostPosted: Sun Feb 21, 2010 5:47 pm 
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Vile wrote:
An alternative might be a modular ship, which lands all of its modules ("caravans") on the planet it's visiting, and unpacks the circus dome there.

A good idea, but unfortunately not for my Varun setting, because as a
water world it does not have much space for the ship to land. :(
Gallowglacht wrote:
No animals? I demand a menagerie*

You demand it, and you get it, although I have only 100 dtons left for
a pet zoo. But the idea is too good to ignore, the people (and especial-
ly the children) of a water world would surely love to see and touch some
other animals than fish. :D
Quote:
While we are at it perhaps it is also the licenced carrier of new movies and computer games? It distributes new media as another revenue stream.
...
Perhaps it also carries a theatre troup and an orchestra for performances on the survace itself?

Another good idea, thank you - and it could even sell some of the pets.
The ship's performers could of course visit the planet for some performances,
and the colony council would doubtless pay them to send a clown to a chil-
drens' hospital and thelike. :D

So what I have now looks like this:

A former bulk freighter with a 2,000 dton hull, a hyperdrive with a performan-
ce of 2 parsec per day and a maneuver drive with a performance of 2 G, a
fusion reactor with fuel for 6 months, fuel scoops and fuel processors. A bridge
with a computer Model 2 and standard sensors.

The Circus Deck with a height of 9 meters at the centre, a circus ring with a
diameter of 15 meters (seems to be the standard size), seats for 500 guests,
stage electronics (lights, sound, holoprojector ...) and so on, with a total of
800 dtons, plus the pet zoo with its 100 dtons.

The accomodations of the crew of 80, 20 single cabins and 30 double cabins,
Office, Library, Briefing Room, Galley (the guests are expected to spend some
money on snacks and drinks), Gymnasium/Fitness Room, Sickbay and Workshop.

Docking Clamps for 2 shuttles of 95 dtons each, plus the shuttles themselves.

A cargo hold of 200 dtons.

Provided the circus bought an old freighter at half price and rebuilt it into the
circus ship, the entire costs would be about 405 million Credits.
The monthly costs to operate the ship would be about 430,000 Credits, inclu-
ding an average monthly income of 3,000 Credits for each of the 80 members
of the team.

With only 7 performances per month and 500 guests each time a ticket price
of 125 Credits would cover the costs, but of course there will be more perfor-
mances, and also the income from selling snacks and drinks, from selling enter-
tainment media and perhaps some pets, from the trivee rights, and so on -
I think that the business plan could work.


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PostPosted: Sun Feb 21, 2010 5:51 pm 
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Dave Chase wrote:
Though animals would be nice, many planets would (could) possibly have quarratine laws on excotic (non native) animals and plants.

While this is doubtless true, I like the adventure potential of animals and
the idea to use the circus ship to introduce some pets and/or vermin into
my setting (trouble with tribbles ...), and the security personnel of a water
world will probably not be very strict when it comes to quarantine regula-
tions for land creatures ... ;)


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PostPosted: Sun Feb 21, 2010 6:19 pm 
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Sorry, all I could think of was Firefly :)

Code:
Barker:
    Forget what you think you know.
    Forget what your mother told you when
    she tucked you in at night, forget
    the lies of our oppressive,
    cabalistic Allied governments!
    Behind this curtain is the very
    secret they do not want you to see --
    the most astounding scientific find
    in the history of humanity. Proof!
    Of Alien life. That's right, go ahead and
    laugh, sir, but what you see inside
    this room will change your life
    forever! It will haunt your dreams
    and harrow -- YES -- your very soul!
     
(inside tent)

Simon Tam: Yep. It's a cow foetus.

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PostPosted: Thu Mar 18, 2010 4:21 am 
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EDG wrote:
Sorry, all I could think of was Firefly :)

Code:
(inside tent)

Simon Tam: Yep. It's a cow foetus.

I loved that scene.

Wash: Oh my god, it's grotesque! Oh, and there's something in a jar.

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PostPosted: Thu Mar 18, 2010 5:22 am 
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chshrkt wrote:
I loved that scene.

Wash: Oh my god, it's grotesque! Oh, and there's something in a jar.


Yep, it's a classic :).

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PostPosted: Sun Aug 08, 2010 6:41 pm 
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Every Traveller game that I've ever run had some variant of an interstellar travelling circus in it. It was often the cover for smuggling, slavery, and all sorts of vile stuff. Or, alternatively, a place to run for people undergoing persecution. A few people always turn up missing after the Circus leaves the world. I even put the Circus into 2320AD.

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