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 Post subject: CC3 Deckplan Tutorials?
PostPosted: Thu Sep 30, 2010 7:45 pm 
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Does anyone know of any good tutorials for making ship deckplans using Campaign Cartographer 3? (the only addon I have for it is Cosmographer 3)

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PostPosted: Thu Sep 30, 2010 9:34 pm 
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Unfortunately the only tutorial I am aware of is for the Campaign Cartographer 2,
but perhaps some of the ideas would be interesting for Campaign Cartographer 3,
too:

http://www.freelancetraveller.com/featu ... plans.html


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PostPosted: Fri Oct 01, 2010 8:09 am 
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If you're new to CC then the mailing list is a great place to pick up tips and ask questions. I haven't actively used CC for a while, but when I did the community was very helpful and there are quite a few user contributed tutorials, including some video tutorials on the CC web site.

It may take a while for new Cosmographer tutorials to come along though because it's so new. It might be worth going through some of the basic CC tutorials though, to get familiar with the tools as much of the material will be directly relevent to Cosmographer.

Simon Hibbs

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PostPosted: Sat Oct 02, 2010 3:29 am 
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I just bought Cosmographer 3 myself. I have been using CC3 for about 3 years now and love it.

Usually, every Profantasy product comes with an Essentials Guide. Unofrtunately, Cosmographer 3 was released before the Essentials Guide was ready. When the guide is ready it should contain information on creating deckplans, and using all of the other nifty new Cosmographer features. Cosmographer 3 was just released last week, so it will probably be a few more weeks until the turorials and Essentials Guide are out there.

Two really good places for more CC3 info are the Profantasy Fourm and the Cartographer's Guild Forum.

If you are new to CC3, I would suggest you practice using sheets and layers and get a good feel for the sheet effects. That is where the real power of CC3 resides.


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PostPosted: Sat Oct 02, 2010 4:17 am 
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Yeah, I tried one of the overland mapping tutorials on youtube and that was pretty useful (I posted the map elsewhere). Hopefully the Cosmo manual will be out soon.

I just made the mistake of picking up Fractal Terrains too, and that's pretty awful. I would not recommend that to anyone - it's very outdated and slow and complicated.

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PostPosted: Sat Oct 02, 2010 11:59 am 
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Welcome aboard aramis :D

I use to make deckplans with CC2 right when it first came out. But I found that many times, I could draw (on paper) faster and be more pleased with the outcome.

AutoREALM really got me excited again about using computer program.

I am :D watching for how well CC3 and Cosmo work out for others, I might breakdown again and buy the new CC3 program.

(I have nothing really bad to say about CC2, its supplements and ProFantasy. They are great, its just the learning curve is a bit harsh for some one who has limited time to spend.)

Dave Chase

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PostPosted: Sat Oct 02, 2010 12:25 pm 
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Dave Chase wrote:
I have nothing really bad to say about CC2, its supplements and ProFantasy. They are great, its just the learning curve is a bit harsh for some one who has limited time to spend.

The same here. I probably lack the patience to spend a lot of time on climbing up
a learning curve before I can see any useful results, so I have to rely on the less
sophisticated stuff I can create with Paint.Net. :oops:


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PostPosted: Tue Oct 05, 2010 12:10 pm 
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Dave Chase wrote:
(I have nothing really bad to say about CC2, its supplements and ProFantasy. They are great, its just the learning curve is a bit harsh for some one who has limited time to spend.)


CC3 added a lot of wizards and convenience functions to streamline working in the App. For exampel creating custom symbols is much easier in CC3 than CC2. Still, it's an industrial grade graphical design application and in my experience those are never easy to learn.

The main problem I had with CC was that you select the action you want to perform first, then the objects you want to apply it to. Almost every other App I've ever used does it the other way round - select objects then apply action.

Simon Hibbs


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