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 Post subject: Modular Habitat Building
PostPosted: Wed Mar 30, 2011 8:11 pm 
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Location: Sonthofen / Germany
My next setting, Samar, will again be a desert world colony (the players wan-
ted that, really ... :oops:), and since I did not want to repeat more elements
of previous settings than unavoidable, I was looking for a new way to design
the buildings of the first settlement on the planet.

One of the ideas is a habitat building made from most parts of 10 pressurized
advanced bases or habitat modules as they are described in Mongoose Travel-
ler's Central Supply Catalogue.
I assembled the modules around two inner courts, connected them and added
an airlock. The courts have transparent roofs and are planted with some gree-
nery, both for the "feeling" and to add a little oxygen to the life support system.

In the basic configuration (see below) the building contains 58 small one per-
son "cells", but rooms can easily be combined to create more space for offices,
lounges, laboratories or whatever.


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Wohngebäude.PNG
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PostPosted: Wed Mar 30, 2011 11:11 pm 
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There are plenty of examples of such modular building in the real world that it would be easy to find some examples.

It sounds a bit like you are making a modified Spanish home. Modified because you have enclose the atmosphere to live in it. ;)

Dave Chase

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PostPosted: Thu Mar 31, 2011 6:37 am 
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rust wrote:
My next setting, Samar, will again be a desert world colony (the players wan-
ted that, really ... :oops:), and since I did not want to repeat more elements
of previous settings than unavoidable, I was looking for a new way to design
the buildings of the first settlement on the planet.


You DO have Audace ad Gloriam, of course, which has a whole chapter on "Base Camp Modules" 19 pages long, based on variants of the 20 and 40' Containers used similarly today?

Available at all good pdf stores (well, DTRP and RPGNow, anyway)

Pretty good stuff even if I do say so myself :mrgreen:

Phil


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PostPosted: Thu Mar 31, 2011 9:21 am 
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Location: Sonthofen / Germany
aspqrz wrote:
You DO have Audace ad Gloriam, of course, which has a whole chapter on "Base Camp Modules" 19 pages long, based on variants of the 20 and 40' Containers used similarly today?

Yep, I will use it when I have decided upon a convincing way to arrange
the modules and it comes to the description of their interior. :D


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PostPosted: Thu Mar 31, 2011 12:54 pm 
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Location: Sonthofen / Germany
Dave Chase wrote:
It sounds a bit like you are making a modified Spanish home.

Talking about "Spanish" style, another option would be a "Pueblo" style
building created from 14 habitat modules.

Two upright "tower" modules at the ends would hold the airlocks and the
stairs leading to the upper floor, two rows of four modules each would be
the ground floor (again with a small "green" court in between), and two
modules on each side of the upper floor, turned ninety degrees, would be
the upper floor.

I find it a bit difficult to describe, but the sketch should help to understand
what I mean:


Attachments:
Pueblo-Gebäude.PNG
Pueblo-Gebäude.PNG [ 10.88 KiB | Viewed 1361 times ]
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PostPosted: Thu Mar 31, 2011 12:59 pm 
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rust wrote:
...
I find it a bit difficult to describe, but the sketch should help to understand
what I mean:

Nope, I understood it very well.

But, pictures always help.

:)

Dave Chase

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Dave?

Dave is not here.

No, he is not here.

Honestly, he is not here. If he was the online light would be on.

This is just a simple text message.

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PostPosted: Thu Mar 31, 2011 1:22 pm 
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Location: Sonthofen / Germany
The "Figure 8" buildings described in the first post could be the easily
assembled buildings of the first phase of the colony, while the "Pueblo"
buildings with their far more roomy apartments, big enough for living in-
stead of just sleeping, could be the typical buildings of the second phase.

If I decide to go this way, the colony's first phase settlement could look
like on the sketch below.

1 - Quarters (max. 58 persons)
2 - "
3 - "
4 - "
5 - Administration, Library, etc.
6 - Hospital, Science Labs, etc.
7 - Power (Fission Generator)
8 - Life Support, Hydroponics
9 - Vehicles
10 - Workshops, Fabricators
11 - Storage
12 - Terrafarming [yep, with an "a"]
13 - Samar Downport


Attachments:
Samar Habitat.PNG
Samar Habitat.PNG [ 23.58 KiB | Viewed 1356 times ]
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