I have been working on my game's weapon system and I've came up with this settings (ignore the blue and the gray cells as they are still being worked out):
RC_Weapons.JPG [ 124.71 KiB | Viewed 740 times ]
What is curious about it, is that I spent more time trying coming up with a"decent" name for weapons than coming up with the weapons' variables themselves.
Do you prefer having weapons with "realistic" names or simply having weapons being called by their common class? Like, Submachine Gun
instead of TALON-SMG - 9mm Submachine Gun
In practical terms, if you see the designation: TALON-SMG - 9mm Submachine Gun, would you refer to this weapon as a Submachine Gun
or a 9mm TALON-SMG
? -- assuming also that there is only one model per class of weapon. Please, take into consideration that this is for a video game and not for a complex campaign you guys must be used to play in the SFRPG world.
The problem is that I might just be wasting time naming items in a complex way, rather than in a efficient way.
Also, the image shows the mechanics the game will take into account, including effective range and falloff. I'm making ballistic weapons having a higher effective range but with a shorter falloff. By contrast, I developing laser weapons having a shorter effective range but with a very high falloff range. Is this a plausible way to go? In the image, the falloff damage indicates the percentage and its resulting range in tiles, so, 8% is 12,5 tiles of range.