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 Post subject: Re: 2d6 Microlight?
PostPosted: Tue Feb 24, 2009 11:10 am 
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IIRC the OGL license is unrecallable, unlike the newer GSL. OGL can't be canceled and whatever is released as Open Content remains Open Content forever; GSL (which is the license for 4E) can be modified, recalled or canceled by WotC.

EDIT: HERE is a relevant thread from ENWorld.

EDIT #2: HERE is the relevant page on Wizards' site. The important part is:

Quote:
Q: Can't Wizards of the Coast change the License in a way that I wouldn't like?

A: Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

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 Post subject: Re: 2d6 Microlight?
PostPosted: Mon Jun 14, 2010 10:14 am 
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Is there still interest in this system? :)

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 Post subject: Re: 2d6 Microlight?
PostPosted: Tue Jan 10, 2012 7:41 pm 
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For the fantasy version, here are the fantasy races; in a world with non-humans, use the following instead of Expertise:

Dwarves are tough and hardy - and therefore gain a +1 bonus to Physical.
Halflings are sneaky and light-footed - and thus gain a +1 bonus to Stealth.
Gnomes are bookish and well-read - and this allows them to gain a +1 bonus to Knowledge.
Humans are religious and devout - allowing them a +1 bonus to Faith.
Elves are adept at the arcane arts - and thus they gain a +1 bonus to Magic.
Lizardmen are in tune with nature - and therefore the gain a +1 bonus to Nature.
Changelings are slick of tongue - giving them a +1 bonus to Social.

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 Post subject: Re: 2d6 Microlight?
PostPosted: Fri Jun 14, 2019 6:01 pm 
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Re-reading it 11 years later, I just realized I can do this SO.MUCH.BETTER using the Cepheus Light baseline.

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 Post subject: Re: 2d6 Microlight?
PostPosted: Sat Jun 15, 2019 10:44 am 
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Golan2072 wrote:
Re-reading it 11 years later, I just realized I can do this SO.MUCH.BETTER using the Cepheus Light baseline.


I just noticed this thread for the first time - I think I wasn´t even around when you started it.

The version laid out in the opening post looks very promising. I think I might adapt this for an online campaign I am planning, with players who are all new to Traveller.

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 Post subject: Re: 2d6 Microlight?
PostPosted: Sat Jun 15, 2019 1:11 pm 
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I'm writing a version of this for Cepheus Light, with modernized rules. Will post the link here when it is out.

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 Post subject: Re: 2d6 Microlight?
PostPosted: Sat Jun 15, 2019 1:59 pm 
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Stellagama Publishing proudly presents:

Cepheus Quantum
Ultra-simple, one-sheet sci-fi role-playing rules based on the Cepheus Engine! Perfect for conventions, beer-n'-pretzel games, and introducing new people to the hobby.

We provide the rules in both A4 and US Letter formats for easy printing. And, best of all: it is FREE!

https://www.drivethrurpg.com/product/28 ... us-Quantum

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 Post subject: Re: 2d6 Microlight?
PostPosted: Sat Jun 15, 2019 5:02 pm 
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Good work.

A bit too light for my taste, though, I think I´ll stick to the MicroLite version.

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Space isn't remote at all. It's only an hour's drive away if your car could go straight upwards. Sir Frederick Hoyle
Earth is the cradle of humanity, but one cannot live in a cradle forever. Konstantin Tsiolkovsky
Man has earned the right to hold this planet against all comers, by virtue of occasionally producing someone completely bat**** insane. xkcd #556
Just like people, stars can be very important without being terribly bright. Phil Plait, "Bad Astronomy"


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 Post subject: Re: 2d6 Microlight?
PostPosted: Sat Jun 15, 2019 5:33 pm 
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Sir Chaos wrote:
Good work.

A bit too light for my taste, though, I think I´ll stick to the MicroLite version.

Thanks!

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