So here´s what I did with 2d6 Microlight:
- Split MIND into two stats, Intelligence (INT) and Wits (WIT)
Intelligence covers logical, methodical thinking, whereas Wits covers quick, intuitive thinking. Essentially, everything covered by Education in full CE is covered by Intelligence, everything covered by Intelligence in full CE is covered by Wits; Social Standing could devolve into either, but probably more Wits than Intelligence.
- Introduced two more skills, Combat and Creative
Combat covers the pure combat skills that were included in Physical, Technical and Space; Creative covers entertainment and arts skills, acting (including trying to impersonate someone or trying to keep up a false identity) and coming up with convincing lies. Creative might be a little bit niche, but I think it has its place, and besides, the folks I´m going to run this campaign for are all writers, so they wouldn´t feel at home with creative writing wasn´t covered.
- Re-introduced randomized character creation
This is basically a simplified version of CE chargen: you make one success roll per term, which takes the place of the survival, promotion and re-enlistment rolls of CE. If you succeed, you get a benefit and can take another term in that career; if you fail, you get no benefit for this term and must leave the career.
Each term, you roll once on the skill table; each career has a 1d6 table with three or four skills on it. For Marines, for example, it is:
At first term, you get all skills on your career´s skill table at rank 0.
You get one benefit for each term in which you made your success roll. For each benefit, you can pick (rather than roll) one item from the career´s benefits list.
Every career has a cash entry on that list, typically 2d6*1000 Credits - more for careers like the Noble, less for careers like the Drifter.
Every career also has the option to take another rank in a career skill you currently have at rank 0 or 1, or increase the career´s primary stat (the one the success roll is based on) by +1.
Most careers also have a pension entry in the list, typically 250 Credits per quarter (i.e. 1000 Credits per year).
Other entries include weapons, vac suits, gear (of sorts not available for purchase right away), and membership in the setting´s equivalent to TAS.
Characters get one expertise per full 3 skill ranks (i.e. not counting rank 0 skills), which work as in Microlight.