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PostPosted: Fri Jul 17, 2015 1:05 am 
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Cyborg IM1 wrote:
PM sent with the Super Secret Mapping Technique (tm)

:D


I'd be curious to see a copy of that too, whatever it is.


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PostPosted: Fri Jul 17, 2015 5:21 am 
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Many thanks! :-D

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PostPosted: Sat Jul 25, 2015 5:15 pm 
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A thread on CotI by Supplement Four which is of great inspiration for my setting. Though things would be less extreme in my version, non-habitable worlds would draw very little populations. Especially waterless and/or corrosive/insidious hellholes - Tertiary systems. Secondary systems have surface water, either liquid or easily accessible ice. Primary systems have atmosphere 4-9 and hydrographics 4+.

Usually a Tertiary system, barring major mineral wealth, would only have a tiny outpost if it's in the way to more interesting worlds, or even be uninhabited (and not too thoroughly explored) if it does not stand on a trade route. Of course, strategically important Tertiary systems might have a more significant presence, usually a military base or fort of some sort. Secondary systems usually have a colony of some sort, but it is rarely large as most people won't be interested in living in such a place - this rarely goes above a few million inhabitants even if there is vast mineral wealth around. Most people live on Primary worlds.

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PostPosted: Sat Jul 25, 2015 7:15 pm 
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Here is the whole sector "Dot map" which I'll use to plan out the astrography.

Blue worlds have liquid surface water.

Grey worlds lack surface liquid water.

Purple worlds have non-water surface liquids.

White caps indicate surface water ice and no significant surface water.

Multiple dots denote an asteroid belt main-world.

Starburst is a star system with no significant bodies or asteroid belts (typically bright stars).

A black dot on the upper right side of the hex denotes the presence of local gas giants.

Most worlds were "flattened" from real-life astrography; some (the ones without names) were hand-generated and handwaved to represent worlds orbiting hypothetical dim stars we haven't detected yet as per 2015.

Dataset was similar to what I used to generate the Outer Veil map, but I did make significant changes to this map.


Attachments:
UTRverse Base.png
UTRverse Base.png [ 738.66 KiB | Viewed 596 times ]

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PostPosted: Wed Jul 29, 2015 6:15 pm 
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Political Overview Map, 2232 AD - Reticulan Empire and its Client States

This is how things looked prior to the Terran Liberation War.

Image2232 Political by golan2072, on Flickr

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PostPosted: Wed Jul 29, 2015 6:40 pm 
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Political Overview Map, 2261 AD - Reticulan Empire and its Client States

This is how things looked a three years after the end of the Terran Liberation War.

Image2261 Political by golan2072, on Flickr

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PostPosted: Wed Jul 29, 2015 6:44 pm 
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Full starmap, now with 2261 borders. Notice how the Cicek (allied with the Terrans) managed to grab up Reticulan territory and how the UTR conquered much Reticulan and Sselessian space and colonized several worlds both in its war-time resource-rush and in an attempt to secure teh Cicek Run (wartime supply route between the two powers.

All polities other than the Terran and the Cicek are still Reticulan client-states.

ImageThese Stars Are Ours by golan2072, on Flickr

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PostPosted: Wed Jul 29, 2015 6:52 pm 
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By the way, which subsector looks like good adventuring ground in this setting? Terra Subsector itself has a frontier, but no alien worlds on it (but just across the border), Castor* Subsector has both Terrans and Cicek and adjacent Zhuzzh but not much settlement, Alpha Mensae* subsector is mostly Cicek but also has Terran and Reticulan presence, but not much new open space to expand to...

* Possibly temporary subsector names.

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PostPosted: Wed Jul 29, 2015 6:56 pm 
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Oh, I forgot: Terra Subsector has conquered Reticulans! I'm strongly leaning towards using this as the main setting subsector.

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PostPosted: Wed Jul 29, 2015 7:16 pm 
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Also there is an "internal frontier" in the Terra Sector, as many worlds have sustained extensive war damage, especially in its Rimward portion.

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