Thanks for the detailed reply, hiro. You managed to answer most of my questions even though I wasn't very specific in asking them
I am not an expert at saying whether there's a market for what you're proposing. Like most I have an opinion but who knows what it's worth?
Might be worth quite a bit. I'm assuming that you're a typical SFRPG player - the type of person who might be interested in buying games and supplements. I'm sure those who design games would be interested in your opinion.
For me, CE gives me a simple system that pretty much works as is out of the box. I'm using it as a launch pad for a game/setting after many years playing Traveller and the Traveller setting just not being what I want from a SFRPG. It has a familiarity which makes it very easy to learn and adapt.
I haven't delved too deeply into it yet, but it's definitely an improvement over the "official" OGL from Mongoose. I especially liked the Supplement 4 careers.
I have a feeling that most people will use CE in a similar way, either as a simple rule set to let them play or as a framework to build their own on. With the Book 2-5 idea, you're rehashing what Mongoose have done already. If people want a collection of rule books to add detail/complexity to a game they already have it. Whether you think Mongoose's rules are any good is another story altogether and with 2e now out and expanding, that's what you'll be competing against.
I don't know. I never did buy GURPS 4 and I'm not going to buy MGT2. Given the history of Traveller
, third party products will probably be much better than the official releases.
I think I might buy it but primarily to see what I could adapt/borrow/steal! I don't think I'm indicative of the majority of gamers but there are definitely a few like me, not enough to make much/any money from tho.
That's kinda what I was thinking. There will always be collectors who will buy anything. I was one when I was younger. It's different now. Games just cost too much. MGT2 books were $50 when they were released. I see they're down to $30 on DriveThru now. I'll bet that the collectors who couldn't wait are irate about that.
I had no idea that DriveThru confiscated 25 percent off the top. I figured ten, maybe 15 percent which would be pretty steep. Somebody over there is making a killing. No wonder games cost so much.
In short then, no, I don't think there's a market for books to expand a CE type ruleset that you could expect to sell to make any decent amount of cash from.
Yeah, nobody's gonna get rich by selling $5 pdf's. I wonder how the adventures are selling? I believe that was the reason WOTC gave for establishing the OGL in the first place. They made all their money off of manuals. Claimed they didn't make much from adventures. Pathfinder
seems to be making hundreds of them.
I'm keen to hear what others on the forum think.
So am I.
ETA: Looking at books like 13 Mann's Robots, maybe I was wrong. Where a rules book can add to an existing system and do it better than the original publisher, yes there's a market. Maybe working with people like Gypsy Knights Games could be an avenue to explore, they've published a version of the CE for their setting and while I don't play the setting yet, I bought the book. Personally, I would like additional rules books for something like the CE to be relatively small and concise. I want to be able to add rules into a game quickly and easily to keep a game rules light and fast to play.
Thanks for the head's up on Robots
. I'd never heard of it. If I ever get any extra money, I might check it out. It's too bad their deal with Liftoff!
fell through. I really liked how it was going. Might want to think about including some of it in a Cepheus
I feel kinda dumb after going over to DriveThru. I didn't know there was so much third party stuff available. The Gypsy Knights are really pumping them out. Just poking around answered a lot of my questions. Most of them seem to be moving to Cepheus
The D&D retro-cloners claim they're successful because they "fixed" the old rules. Can you imagine trying to fix MegaTraveller
? Maybe I could sell a copy of 2d6 Space Civil War
Somebody might be able to make some money if they could make Fire, Fusion, and Steel
What I still can't say is how big this market is or how much money there is to be made from it. It seems likely to me that the RPG market is dominated by a few companies that make a living from it and the vast majority of small publishers do it as a hobby for beer money and have to run a full time job to pay the bills.Traveller
in particular seems to be pretty much a niche market. We went through some of the reasons in the various T5 threads. I don't know if it's possible to "grow" the market. Several d20 SFRPG have been developed with "old school" rules. Stars Without Number
seems to be pretty successful, but I think that's largely due to the rules Crawford created himself. I'd guess that Blood and Space
was more popular than d20 Future
. Don't know if we could attract any of those players.
Thanks again for your insight.