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 Post subject: Re: K'Kree head issues
PostPosted: Tue Mar 22, 2011 6:54 pm 
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Joined: Tue Jul 08, 2008 8:42 pm
Posts: 2661
Location: Texas, USA
Any reason the upper rib cage can't go all the way down to the front legs? At least down to where the body bends.

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 Post subject: Re: K'Kree head issues
PostPosted: Fri Apr 08, 2011 9:47 am 
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Joined: Wed Oct 15, 2008 3:20 am
Posts: 360
Here's that badass concept painting you did a while ago, Crow.

Image

I like how the legs at least on a soldier, look like they can stomp the crap out of you, easy, and the fluid grace in the shoulders is brilliant.

I always had trouble conceptualizing K'Kree, until i got to see some horses, camels, seals, and okapi up close. Then they start to make sense. I truly dig this picture. When anyone asks what sa K'kree, I show them this, or the cardboard heroes you did, and i make the encounters like 1000 to 6. K'Kree IMTU are rough, like Skarren in Farscape rough, and will flip you for real. They are always angry, always soldiers, and always a lot of them, with beam weapons and robot drones.

This is a GREAT thread!


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 Post subject: Re: K'Kree head issues
PostPosted: Fri Apr 08, 2011 1:39 pm 
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Joined: Thu Aug 28, 2008 9:25 am
Posts: 338
Location: Leamington, UK
Yeah, I love the K'Kree. With the Hivers, they're my favourite 3I alien race.
I'm desperate to get back to this sculpt before I lose interest but I've got half a dozen other things that need my attention first :(
Hopefully in a few weeks I'll be able to fire up Z-Brush again.

Crow


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 Post subject: Re: K'Kree head issues
PostPosted: Mon Nov 11, 2013 10:14 am 
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Joined: Thu Aug 28, 2008 9:25 am
Posts: 338
Location: Leamington, UK
Well, I've flitted butterfly like back to this again...

Being new to ZBrush at the time, I lacked the courage to continue. Being more experienced and more confident now, I decided to see what I could do with it. Currently trying to figure out musculature. On the whole it's pretty straight forward but those front legs are a pain. They aren't really bovine/equine front legs, they're more a cross between hind legs and human legs, really so the muscles make no sense! (note that I've not touched below the knees yet (he won't have hooves!) and the hands are very much just roughed out at the moment).

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PostPosted: Mon Nov 11, 2013 12:03 pm 
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Joined: Thu Aug 28, 2008 9:25 am
Posts: 338
Location: Leamington, UK
A wee update on the K'Kree: The muscles are largely done. Front leg still needs a bit of work and the fingers and toes are still sausages - they'll be detailed properly on the next subdivision level.

Image

Turntable vid:

http://youtu.be/IgKUK0McgsU

Crow


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PostPosted: Wed Nov 27, 2013 9:44 pm 
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Joined: Thu Aug 28, 2008 9:25 am
Posts: 338
Location: Leamington, UK
Okie dokie, bit of an update on the K'Kree. I've smoothed him all off now so he looks like he has skin, sculpted the fingers and toes, opened the mouth and given him teeth. Next it's HD Geometry for detailing fur and wrinkles and such.

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