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PostPosted: Mon Jun 07, 2010 6:45 am 
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I've gotten sick of having to endlessly delete chinese spammer accounts in the gallery, so I've disabled new user registration there. Existing users can still post their pictures there though.

TBH I'm not all that impressed with the Gallery software - I'd actually recommend that people use flickr accounts or something like that instead.

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PostPosted: Mon Jun 07, 2010 12:55 pm 
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Yeah, it's a bit of a poor effort, especially with that upload limit. Maybe people can post a link to their website or photo-sharing account here, and post updates when something new comes up?

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PostPosted: Thu Aug 05, 2010 11:09 pm 
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Thought I'd work with blender for a bit and redo an older model again.
This time, its a trade ship. I hope to keep my focus long enough to work on the interior deckplans after I get the outside done

still a WIP, I suppose

about 2000dtons total, with the full load of 80 10dton cargo modules.
The base hull should come in at ~1000dtons I think ( if not, I'll add something else to it until it comes out right )
8 gun turrets based on the other pic in my gallery, but redone to be better, 2 missile turrets ( not done yet, but based on old fashioned torpedo tubes from a WWII destroyer )
tech 10, so only jump 1, but I may just do an experiment and base jump performance on mass instead of on volume.
Frame rated by thrust it can handle with g's being thrust/mass...I'm aiming for 2 g's without any cargo.
I'll try to make it work using HePlar...it'll probably change the performance because of big fuel requirements though... 1/2G's anyone?
limited grav tech ( or none at all and you'll just have to float the entire trip ( tech 9 maybe? )
...zero-G is hardly ever talked about in Trav and it should be used to remind players that they are in space and not on a cruise ship
if need be, I'll add a rotating habitat module.....but that'd mean changing how the shuttles dock
the 2 shuttles can hold a cargo module internally ( tested with models ) and should be about 50 dtons(?) each
the fighters will be about 10 dtons and, yes, the tradeship can carry them like a mini battle-rider set-up

http://www.sfrpg.org.uk/gallery/displayimage.php?album=lastup&cat=10049&pos=0

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PostPosted: Sat Aug 07, 2010 10:09 pm 
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Now that is looking good, keep us updated. :D

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PostPosted: Sat Aug 07, 2010 10:14 pm 
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Very nice. I have a soft spot for big ships with cargo-containers on the outside :)

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PostPosted: Sun Aug 08, 2010 1:59 am 
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/me doesn't have a login on the gallery (it appears to be maintained separately from the boad), so can't look at the pretty pictures. :cry:


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PostPosted: Sun Aug 08, 2010 2:24 am 
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I don't know if it's okay, but I started a topic so access to the gallery isn't needed and that it'd be easier for me to post updates.
If its not okay, just let me know and I'll change it until it is

http://www.sfrpg.org.uk/phpBB3/viewtopic.php?f=47&t=1335

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PostPosted: Wed Jun 08, 2011 2:09 am 
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I dropped a couple of small pictures of a deckplan work-in-progress for my close escort ship
After I get a couple of bugs worked out, I'll put bigger deckplans up
I'm thinking of how to make it 'feel' like an old submarine inside.
Definitely cramped compared to a standard OTU ship.

http://www.sfrpg.org.uk/gallery/displayimage.php?album=random&cat=0&pos=-165
http://www.sfrpg.org.uk/gallery/displayimage.php?album=lastup&cat=0&pos=2

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