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A Classic Adventure
http://sfrpg-discussion.net/viewtopic.php?f=50&t=2706
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Author:  Keep On Travellin' [ Fri Nov 22, 2013 11:17 pm ]
Post subject:  A Classic Adventure

A Classic Adventure
is a Classic Traveller Game, with four open player character slots.

The year is 203-804.
The Sector: The Empty Quarter.
The Udusis Subsector,
Imperial System Lakea, 1738 A202623-D

Rules: Classic Traveller character generation, no term limits, no species limits, autosurvive, survival roll fail= injury, no expanded character generation, aging as normal, alien race as in books, but basic generation only. This game has four player slots. Characters can be from anywhere mapped on "The Traveller Map", but the game starts at Lakea...

The object of the game is to make the most effective use of the ship and your skills. In a manner that benefits both you and your backers (the three patrons)

Power Groups:
Humans:
Sylean Imperials
Hochiken People's Assembly

Vargr:
Lorean Frontier Pack
Ruk'adu'kaz Republic
Ukhanzi

K'Kree:
Bak'Xir Client State
R'Ghir Colony

Primary Patrons:
1. Spinoza, Hive Federation Merchant
2. Baroness von Shrader, Baroness Lakea, Old Money Imperial. Subsector Nobility
3. Merchant Steve Frost, Frost & Co. Computers, Inventor, Entrepeneur

You have signed a contract that stipulates you have free and clear use of a 200 ton ship, details to follow...

200 tons
2 dual turrets (2 beam lasers (dorsal) 2 missile racks (ventral) 2 ton missile magazine
m-drive-2g, jump-2,
10 ton grav-sled w/frame,
model 2 computer,
2 anthrobot deck bots (1 steward, 1 engineer)

A Deed/Title Paid in full will be posted soon, and the character signing and returning that to the board FIRST is captain of the starship.

Author:  Jame Rowe [ Mon Nov 25, 2013 2:54 pm ]
Post subject:  Re: A Classic Adventure

I'm in. Character to follow.

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