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PostPosted: Sun Nov 02, 2008 1:21 am 
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Posts: 198
Location: 45° 29'44.46" N 122° 38'18.00" W
I would like us all to build characters together.

Each characteristic will start at a base of 5. Each character will have 10 points to allocate to stats. See page 40 TMP for characteristic costs.

Then roll up Term #1 and post it below. If you want to discuss connections during Term #1 you may. Once everyone has posted Term #1 we will move on to Term #2. You can start with as few as one term or go for as many as 4 terms.

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PostPosted: Sun Nov 02, 2008 2:17 pm 
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Location: MA, USA
Aurin Skeete

Strength 5 (-1), 0 points
Dexterity 8 (+0), 3 points
Endurance 6 (+0), 1 point
Intelligence 8 (+0), 3 points
Education 8 (+0), 3 points
Social Standing 5 (-1), 0 points
Ten points total

Scout/Exploration Pilot Spacecraft 0, Astrogate 0, Comms 0, Survival 0, Mechanic 0, Pistols 0, Vacsuit 0, Medic 0, Medic 0
Term 1 Gained promotion to R1. Vacsuit 1, Mechanic 1. Life Event: contact. Gained a contact within the scout service.

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Last edited by Jame Rowe on Fri Nov 07, 2008 2:26 pm, edited 1 time in total.

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PostPosted: Mon Nov 03, 2008 3:10 pm 
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Posts: 360
Dr. Raymond Hol Morrison

Image

High Tech, Ice Capped

5 = 5 Str
5 + 2 = 7 Dex
5 = 5 End
5 + 3 = 8 Int
5 + 5 =10 Edu
5 = 5 Soc

Homeworld Skills:
Computers-0, Vacc Suit-0

Background Skills:
Medic-0, Life Science-Biology-0

Term 1 - Scholar (physician)
Qualify @ 11
Survive @ 6
Advance @ 9

Skills: Comms-0, Computers-0 (again), Diplomat-0, Medic-0 (again), Investigate-0, Life Science-exobiology-0

Medic-1, +1 Int,

Medic-1 (Adv to Rank 1 autoskill)

Event: @ roll 6: Given advanced traning in Specialist Field: Gain Remote Operations-1 (specialized to the use of autodocs and medical robots, internal micro surgical nanobots, etc.)

[Running UPP: 5759A5 age 22 Physician Rank 01]

OOC: Current Plan is to go 2 terms Physician, 2 Terms Scout (Exploration) Plan B: 3t Phys/ 1 scout


Last edited by Keep On Travellin' on Tue Nov 04, 2008 2:18 pm, edited 1 time in total.

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PostPosted: Mon Nov 03, 2008 9:49 pm 
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Joined: Tue Jul 08, 2008 8:42 pm
Posts: 2661
Location: Texas, USA
Devalyn Ki (pronounced with a long "I")
Str: 6 (0) 1pt
Dex: 7 (0) 2 pt
End: 7 (0) 2 pt
Int: 7 (0) 2 pt
Edu: 8 (0) 3 pt
Soc: 5 (-1) 0 pt

Homeworld: Asteroid, High Tech
HW Skills: Zero-G 0, Computers 0, Medic 0

NOTE: All events/mishaps are per the expanded tables in CB1 by Spica Publishing (written by an incredibly talented new writer!)

Term 1: Merchant - Free Trader
Qualification: 10 (accepted)
Basic Training: Drive 0, Vacc Suit 0, Broker 0, Steward 0, Comms 0, Persuade 0
Skill: Engineer(Pwr Plant) 1
Survival: 8 (Pass)
Event: (Using CB1) 54 (Trade Expansion) gain Survival 1
Promotion: 9 (Promoted to R1 Sr Crewwoman) gain Vacc Suit 1 (auto rank skill) and Survival 1

Leaves Merchant Service and joins Scouts-Exploration
(after discovering how much she liked seeing the unknown during the Trade Expansion mission, Devalyn decides to join the scouts)

2 Benefit rolls: (1 term and 1 rank)
Other: (3, 4) +1 Edu and a gun (slug pistol)

Running UPP: 677895, Sr. Crewman Merchant
Equipment: Slug Pistol
Skills:
Broker 0, Comms 0, Computers 0, Drive 0, Engineer (PP) 1, Medic 0, Persuade 0, Sensors 1, Survival 1, Vacc Suit 1, Zero-G 0

Qualification into Scouts: 8-1 = 7 (Accepted)

OOC: I plan on having Devalin only go 3-4 terms total.

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PostPosted: Thu Nov 06, 2008 12:26 am 
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Joined: Wed Aug 13, 2008 6:45 pm
Posts: 290
Burton Pratt

Str 5 (-1) - 0pts
Dex 6 (0) - 1pt
End 6 (0) - 1pt
Int 9 (+1) - 5pts
Edu 8 (0) - 3pts
Soc 5 (-1) - 0pts

Homeworld: Vacuum, High-Tech
Background Skills: Vacc Suit 0, computers 0, space Science 0

Term 1
- Enlist Navy: 3+1 - Failed!
- Draft: 6 - Agent (Law enforcement)
- Basic Training: Streetwise, Drive, Investigate, Computers, Recon, Gun Combat
- Skill: Adv Educ 6 = Remote Ops
- Survival: 6
- Event: 7, Life Event: 9 - travel, +2dm on next qualification
- Advancement: 11+1
- - promoted to rank 1: Corporal, gain Streetwise 1
- - Skill: Adv Edu 3 = Computers

Retires from force to pursue career in scouts (wanderlust spurred by travel)
2 benefit rolls (1 from rank, 1 from service) on Other table:
- 5: Combat Implant : Wafer Jack
- 2: +1 int

Qualification for Scouts: 8+2+1-1 = 10, accepted

UPP: 566A85, Law Enforcement Corporal
Remote Ops 1, Streetwise 1, Computers 1
Vacc Suit 0, Space Science 0, Drive 0, Investigate 0
Recon 0, Gun Combat 0


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PostPosted: Thu Nov 06, 2008 2:28 am 
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Burton Pratt

Term 2
- Scouts/Courier
- Basic Training: Astrogation
- Skill: Courier: 5 - Zero-G
- Survival: 7
- Event: 6, several years jumping from system to system, Astrogation 1
- Advancement: 5


UPP: 566A85, Scout, ex-Law Enforcement Corporal
Age 26
Remote Ops 1, Streetwise 1, Computers 1, Astrogation 1, Zero-G 1,
Vacc Suit 0, Space Science 0, Drive 0, Investigate 0,
Recon 0, Gun Combat 0


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PostPosted: Thu Nov 06, 2008 5:07 am 
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Joined: Tue Sep 16, 2008 12:51 am
Posts: 198
Location: 45° 29'44.46" N 122° 38'18.00" W
Before we move on to Term #2, does anyone wish to use the connections Rule?

MGT Core book wrote:
The Connections Rule
If both players agree, then any event can involve another suitable player character. Only one character needs to have rolled the specific event. If this is done, then you both get one extra skill. This can be any skill you like, although it is good form to relate it to the connection you have just formed. You may gain a maximum of two free skills from this rule, and each connection must be with a different player character.

For example, Erik is serving as an Agent, and he rolls an undercover mission (Event number 8 on the Agent event table). Erik’s player suggests that Erik could have met Kathya while on this mission, and Kathya’s player agrees. When finalizing characters, both will gain an extra skill roll.

Note down ideas for connections as you generate your character but these connections are only finalised at the end of character generation. See page 37.

Later during character creation, Erik rolls a mishap on his Agent career, and is nearly killed when an undercover operation goes wrong. Kathya’s player suggests that she helped him escape and so he owes her his life.

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David Blalock
D.B. Game Design
d.b.gamedesign@gmail.com
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PostPosted: Thu Nov 06, 2008 3:25 pm 
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Location: Texas, USA
I would like to wait until Term 2 after Devalyn gets into the Scouts.

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My friends call me Richard. You can call me Sir.
www.XmasDragon.com


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PostPosted: Thu Nov 06, 2008 6:43 pm 
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Cyborg IM1 wrote:
I would like to wait until Term 2 after Devalyn gets into the Scouts.


That was my plan as well. I also wanted to post my term 2 since I may not have much time for the next couple of days, and didn't want to hold the game back.


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PostPosted: Thu Nov 06, 2008 8:03 pm 
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Location: Texas, USA
Devalyn Ki Term 2: Scout-Exploration
Basic Training: Gun Combat 0 (since I have a gun, might as well get the skill)
Skill: Specialty Table: Pilot (spacecraft) 1
Survival: 8 (survived)
Promotion: 8 (Promoted to R1) Vacc Suit 1 and Space Science (any) 1 (I will pick the specialty later if that's OK)
Event: 6 (Jumping from world to world) Mechanic 1

POSSIBLE CONNECTION: Since Burton Pratt and Devalyn Ki rolled the same event, I suggest that they met on that event and became friends.

[EDIT: Forgot the Promotion roll! Added it now]

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My friends call me Richard. You can call me Sir.
www.XmasDragon.com


Last edited by Cyborg IM1 on Fri Nov 07, 2008 2:24 pm, edited 1 time in total.

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