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PostPosted: Thu Mar 18, 2010 12:17 am 
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Please do, that would help to have it in thread to look back on.


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PostPosted: Thu Mar 18, 2010 1:06 pm 
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Sorry, I didn't see this until too late. I will post it this evening (US Time).

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PostPosted: Thu Mar 18, 2010 1:27 pm 
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Cyborg IM1 wrote:
We seem to be outpacing Jame!

He hasn't posted since Friday, so we need to give him a chance do get involved before we go too much further into this situation.

May I suggest no more posts until Jame posts (including the consequences of my grenade?).

THANX


Actually, I'm not sure what my response is. I think I'm starting to lose track of where exactly we are.

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PostPosted: Thu Mar 18, 2010 3:23 pm 
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You are in a mission control room deep inside the Stods-17 complex. The AI hs apparently killed the crew manning the station, after they cut ties with the mad computer. Currently, there are two huge robotic machines that are trying to cut thru the door to get at you, while at the same time, Stefan is opening a floor mounted maintennance hatch up mear the front control screens hurriedly.


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PostPosted: Mon Mar 22, 2010 1:36 pm 
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From CSC:

PLASMA GRENADE: Damage: 15d6, Burst Radius 6m
Plasma warheads are an advanced version of high explosive - area affect weapons for use against soft targets. Burst radii war doubled for plasma warheads and damage is multiplied by 3. Plasma explosives of this sort are still ST (Soft Target) weapons except on a direct hit.

Soft Target Weapons: Fairly ineffective against armour. Treat all armour as double.

Based on this info (which I had forgotten, but Ustlear would not), I am going to NOT use a Plasma grenade, instead he will use an HEAP Grenade:

HEAP Grenade: 6d6 AP (ignores 6 points of armour)
Blast Radius: 3m

MUCH Better weapon for use against a robot.

AND Ustlear has 3 of these left.

In case you didn't pull it out of my previous post, here is his grenade total.

AGL #1 (Non-Lethal)
1 EMP Grenade (1 previously used)
2 Smoke-Multispectral
2 Flashbang/Concussion

AGL #2 (Lethal)
2 Plasma (15d6 ST, 6m Blast)
3 HEAP (1 previously used) (6d6 AP, 3m Blast)

I will clarify which grenade Ustlear will use in the IC thread.

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PostPosted: Mon Mar 22, 2010 10:26 pm 
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Ok, but not to be a stickler, you have to change it out for the HEAP one after calling a Plasma. You have time, the thing cuts slow, the Plasma Grenade was the last one in.


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PostPosted: Tue Mar 23, 2010 12:43 pm 
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The AGL has a clip of 6 grenades and switching between them is a Free Action. Changing Clips is a Minor Action.

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PostPosted: Thu Apr 01, 2010 12:51 pm 
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I am going to be out of pocket over the Easter weekend.

I will be back on Monday.

Fun Game!

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PostPosted: Thu Apr 01, 2010 5:57 pm 
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Cyborg IM1 wrote:
I am going to be out of pocket over the Easter weekend.

I will be back on Monday.


Ditto

Cyborg IM1 wrote:
Fun Game!


Ditto!


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PostPosted: Thu Apr 01, 2010 9:09 pm 
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So let's take an Easter Break then? Ok.


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