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PostPosted: Sat Feb 27, 2010 3:23 pm 
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Joined: Thu Jul 03, 2008 5:47 am
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Location: The Maze of Peril
Whilst poking around the dustier corners of Mithras's site, I came upon his take on the old Expert D&D module, Isle of Dread:

Professor Beatty's Isle of Dread Image

This is a jolly spiffing idea, and one I wish I'd thought of when I was running Biggles games in the between-the-wars era. Basically, the Isle is transported to 1875 Earth, the South Pacific to be precise (as a matter of fact, I may have glimpsed it from the ferry the other day). It's kind of circular, really - I'm sure the original module was heavily influenced by the 'lost world' concept. On top of that, it's got to be my favourite-ever D&D module, it's more of a campaign setting than just an adventure, which was probably the first time I came across that sort of thing in my gaming life. Ah, simpler times ...

Another winner from Mr. Elliot! :D

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PostPosted: Sat Feb 27, 2010 4:52 pm 
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Yep, it's my favorite D&D module, too! :)

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PostPosted: Thu Mar 25, 2010 8:47 am 
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I was recently day-dreaming about transforming the Isle of Dread into a Lost-like adventure, with the island being trapped in a pocket in time-space (hence the dinosaurs in a modern world) and a modern corporation/organization (ala the DHARMA Initiative from Lost) setting up shop on the island to study the anomaly (and the dinosaurs and the Kupru ruins) and then falling apart. Then, the PCs, survivors of a shipwreck or a plane crash, would have to contend with hostile wildlife, alien (Kupru) relics and the factionalized remnants of the corporation/organization.

This could be fun... As for the system, Mutant Future would probably work well, or BFRPG with some modifications.

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PostPosted: Thu Mar 25, 2010 1:18 pm 
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Isle of Dread...dread is the best description of the module.

When, I first ran the module, I was 13yrs old and a 7yr joined the group (as I was in charge of the local RPG club) we played a while before the natives killed his 4th level Fighter from on top of the fort...resulting in the player bursting into tears and me having to explain to his parents that it was only a game.

Then I ran the module when I was 15 with my regular RPG buddies...when the Party got eaten by dinosaurs before reaching the temple...I was attacked with dice & paperclips propelled by elastic bands. Luckily, I escaped unscathed but the cover of the module and DM screen took some damage.

Then at 21, I ran the module, with a bunch of seasoned adventurers at a Con. I suspected that some of them also had already played/owned the module and when I made the final trap for the Black Pearl, a sphere of annilation with the pearl underneath...needless the say the over eager party members got zapped and the rest of the party did not figure out what it was zapped it with magic resulting in a TPK...needless to say I ran out the convention hall persued by angry gamers...

Now, at 40...I am eager to inflict the Savage Tide Adventure Path appropiately adjusted for Hackmaster to a bunch of n00bs...my latest victims...

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