Well, Hey ! Three being the magic number and all, I certainly shall.
Here's the intro which gives a bit more about the whole idea. I'll post links to the files already in place as I can.
It’s a simple premise that started this: that Gygax and Arneson had different inspirations than the one(s) that became D&D. From it (so far) has come at least two variants I really like: Mazes and Minotaurs and Xplorers ; these ask “what if the font of inspiration was Greek myths, or Science fiction. Really well done, check em out.
This, then, is that, but spun thusly: what if the first RPG wasn’t D&D at all, but rather Traveler ? I’m not even going to get into the possibility of this , I hasten to add, but rather just follow it up. Specifically, what if, as a result of TSR never having been formed or successfully launched, “the fantasy game” as it was called languished in a box in a garage for many years, and the it’s designers ended up at GDW – which IIRC, predates TSR. For a variety of reasons, the genre was born with Traveller (probably via Star Wars to popularize it), and Fantasy becomes the red-headed stepchild of the industry . Adventure Simulations Games (as they are called) cater to an endless variety of SF settings and adventures all ultimately derived from Traveler. Assume then that Gygax and Arneson finally convince GDW to try a new approach to travelling: something like that Robert E. Howard/Lovecraft genre , but the swords and sorcery version more than the pulp horror of Seeker (by Chaosium games); like in Fritz Leiber's stuff ? or, heck, Anderson's fantasy stuff...... Low tech, ya' know ? C'mon Marc, pleeeeeeze ?
And so, in 1977, following the phenomenal success of book 8 (Droidbots), The Adventure game is dragged out, dusted off, and months later, Book 9 Adventurer is released. What might that look like ?
My goals: as some people here know, I’m always flirting with low tech traveler, and indeed some excellent variants have been produced (Mercator, Wanderer, Flynn’s guide to magic, and probably others I have missed); ironically, I’ve also been on the “let's just not use D&D mechanisms and call it traveler” train, but it got me wondering –what if the mechanisms and design of Traveller were applied to the style and sensibilities of D&D ? And not just any D&D, but original three little books in a brown or white box edition D&D ?
Well, yes, it’ll probably suck……but that’s never stopped me, has it ?