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PostPosted: Tue Dec 21, 2010 12:33 pm 
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Location: Sonthofen / Germany
Thank you for a most welcome addition to the setting. :D

This one really managed to escape my radar, because I used a des-
cription of Greenland's contemporary flora and fauna for the setting.
It seems I will have to find out whether there were other interesting
and today extinct species in the region, too. ;)


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PostPosted: Wed Dec 22, 2010 10:45 am 
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Location: Sonthofen / Germany
A very interesting source of informations about the medieval Norse world is the
King's Mirror, written around 1250 for the education of a Norwegian prince. It gi-
ves all the informations about the Norse lands and its inhabitants the author con-
sidered important for a future Norwegian king, which is of course also what is re-
quired for roleplaying in that period and region. Best of all, it gives a surprising lot
of informations on Greenland (my setting's Thule) and the living conditions there,
in an almost scientific style and with very few pieces of medieval superstition.

The background of the King's Mirror in Wikipedia:
http://en.wikipedia.org/wiki/Speculum_regale

An English translation (klick on "PDF" in the box on the left side):
http://www.archive.org/details/kingsmir ... 00konuuoft


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PostPosted: Thu Dec 23, 2010 8:35 pm 
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Location: Cipango
Yes that was interesting.

More rumors about mosters in the waters near Greenland. :-)

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PostPosted: Thu Dec 23, 2010 10:36 pm 
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Location: Sonthofen / Germany
BeRKA wrote:
More rumors about mosters in the waters near Greenland. :-)

Yep, more ideas to make the player characters nervous with the tales
told by the sailors during the sea voyage to Thule ... :twisted:


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PostPosted: Sun Dec 26, 2010 9:52 pm 
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Location: Sonthofen / Germany
While writing about books ...

Call of Cthulhu has a tradition of using real and fictional books to enable the
player characters to research solutions to their problems and to improve their
relevant skills. I like this approach, and so I have written a short list of medie-
val books that can serve the same purpose in my Thule setting: If the charac-
ters manage to locate (and perhaps copy or buy) and study one of these books,
they can get additional useful informations on the book's subject and improve
their relevant knowledge skill or skills, provided they spend a plausible period of
time with their studies.

My current list looks like this, but it is likely to become a bit longer:

Albertus Magnus
- De Animalibus (Animals)
- De Vegetabilibus (Plants)
- De Mineralibus (Minerals)

Bartholomaeus Anglicus
- De Proprietatibus Rerum (Encyclopedia)

Anonymous
- Speculum Regale (Norway) [the King's Mirror mentioned previously]

Roger Bacon
- Opus Maius (General Science)

Vincent de Beauvais
- Speculum Maius (Encyclopedia)

Thomas von Cantimpre
- Liber De Natura Rerum (Encyclopedia)

Leonardo Fibonacci
- Liber Abaci (Mathematics)

Al Idrisi
- Tabula Rogeriana (Geography)

Johannes de Sacrobosco
- De Sphaera Mundi (Astronomy)

Ibn Sina
- Canon Medicinae (Medicine)
- Sufficientia (General Science)

Paulus von Taranto
- Summa Perfectionis Magisterii (Alchemy)

Erazmus Witelo
- Perspectiva (Optics)

All these books do (or did) really exist and where theoretically available in 1300 AD.
However, I do of course not intend to research the real content of all of these books,
some are truly monstrous mountains of parchment. As with the books from the Call of
Cthulhu universe, I will let the dice decide whether a specific book contains a specific
information a character is looking for, and the time spent for studying a book will deter-
mine how much the character's relevant skill(s) will improve.


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PostPosted: Wed Dec 29, 2010 4:38 am 
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Location: Sonthofen / Germany
It seems that sometimes even an expert can critically fumble his
Basic Logic skill roll ...

In an essay on medieval methods of navigation the author wrote
that their instruments enabled the medieval navigators to deter-
mine true north, but that it was impossible for them to know whe-
re true south was.


"Look, Thorvald, that compass thing you bought is no use at all, the
merchant fooled you. We have to sail south from here, but that stu-
pid needle can only point north."


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PostPosted: Fri Dec 31, 2010 3:27 pm 
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Location: Sonthofen / Germany
An in my view important part of the work on one of my settings is to
search for the right music that supports the "feel" of the setting. For
a pseudo-historical setting I usually prefer music from the period in
question to, for example, movie soundtracks which attempt to "mo-
dernize" the original pieces.

For the Thule setting my "main themes" will be the Saltarello and the
Estampie as played by Aran Zoltan, who also recreated several of the
songs of the 13th century, including the Palästinalied (which I will use
for the knights of the order) and some more bawdy songs from the
Carmina Burana (the original versions, not the Orff ones).

The two main themes, the Palästinalied and one of the tavern songs
from you tube:

Saltarello
http://www.youtube.com/watch?v=e8aQm3SoyI4

Estampie
http://www.youtube.com/watch?v=NdSJYgjMIfQ

Palästinalied
http://www.youtube.com/watch?v=J_zjgZJOFl4

Ich was ein chint so wolgetan ...
http://www.youtube.com/watch?v=GJaiIG5xPqg


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