Dave Chase wrote:
Though that sounds neat and such, could you please elaborate how Mouse Guard is as a Role Playing Game.
Sure. As I say, as soon as we've played tomorrow night I'll be sure to write up my thoughts on the session and how the rules work in actual play.
What I can tell you now is that beyond cold, hard skill stats, your character has a Belief, a Goal, an Instinct and a collection of Traits. All of which are chosen arbitrarily by the player.
Your Belief is a broad brush stroke that defines your character's outlook, his psychology, his attitude. It's something for him to live up to in his behaviour.
His goal is usually broad and short term. Something that he hopes to achieve either by the end of the session or very shortly thereafter. Goals change all the time based on the mission.
His instinct, like his belief is a shorthand descriptor of his personality. It's simply a statement of what he does when confronted. For example, 'I draw my sword.' or 'I try to disarm them by acting like an idiot.'
Your traits are also personality descriptors, but less broad than your belief and your instinct. You are encouraged to play to them and behave according to them. You are also encouraged to use them against yourself and complicating the narrative. You are rewarded with a 'check' for the former. Two 'checks' for the latter.
So you have a number of character descriptors and you are encouraged and rewarded for acting and behaving in character according to those descriptors. On top of this, there is an end of session reward for the person who best embodied their character in game.
I also forgot to mention Nature.
Your nature is a group of descriptors that define mice, so all mice have the same nature: Climbing, Escaping, Hiding and Foraging. If you perform an act that fits one of these four descriptions you may use your Nature score instead of your skill. You are also allowed to use it for an act that is against your nature but the score becomes depleted, more so if you fail. If your nature reaches 0 you have to rest for a season as your mouse has begun to behave rather 'oddly'.
I am still deeply concerned that Doc might be right. As much as I love the parts of this game, I'm still concerned about their sum. I guess tomorrow night will reveal all.