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PostPosted: Sun Aug 30, 2009 12:58 am 
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Joined: Thu Jul 03, 2008 1:08 am
Posts: 3107
Location: Sonthofen / Germany
For some unknown reason I grew a bit tired of science fiction, perhaps
a kind of burn out, and paused roleplaying for some weeks.

While playing Malta in the Europa Universalis computer game I thought
that this could be the base of a nice swashbuckling setting and cam-
paign for the BRP system, and now I am almost busy designing that set-
ting and the opening scenes of its campaign.

The materials I intend to use are FGU's Flashing Blades RPG und GURPS
Swashbucklers on the roleplaying side plus various reference books and
some old and new maps of Malta on the real world side.

Some more ideas I posted over on BRP Central: ... nyone.html

Because of a lack of spare time I am not yet really into this project, but
it seems interesting enough to give it a try whenever I have more time.

So, if you have any comments or ideas, please let me know.

Thank you. :)

PostPosted: Sun Aug 30, 2009 1:08 am 
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Joined: Thu Jul 03, 2008 1:22 am
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(nice to have you back, Rust! :) )

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PostPosted: Sun Aug 30, 2009 1:14 am 
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Joined: Thu Jul 03, 2008 1:08 am
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Location: Sonthofen / Germany
(Thank you, nice to be back. :D )

PostPosted: Sun Aug 30, 2009 2:31 am 
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Joined: Thu Jul 03, 2008 5:47 am
Posts: 1805
Location: The Maze of Peril
You probably know about Jason Durrall's Interplanetary project. That will contain fairly extensive (and, based on the playtest document, eminently usable) fencing rules for BRP. Of course, it might take a while before that sees the light of day. Perhaps you should PM him on the BRP boards and say you want to participate in the playtest. I'm sure he could use some more actual play reports (unfortunately I'm restricted to trying to break the rules on my own).

The AEON:engine™

PostPosted: Sun Aug 30, 2009 10:26 am 
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Joined: Thu Jul 03, 2008 1:08 am
Posts: 3107
Location: Sonthofen / Germany
Vile wrote:
Perhaps you should PM him on the BRP boards ...

Thank you, a good idea. I will do so as soon as I have finished the setting's
outlines and "my" players have returned from their summer activities. :)

PostPosted: Sun Aug 30, 2009 4:15 pm 

Joined: Thu Sep 18, 2008 12:41 pm
Posts: 409
Location: Northern California
re: Female PCs, I'm not sure how many players want to play female characters in your group, but in my experience, RPGers are mostly male (over 50%) as opposed to 50% as it should be.

* If the players are on a remote island, there's a good possibility there might be a fishing village or something nearby that sells or gives the Order food in return for money, a sense of religious obligation, or perhaps just in return for the protection of a bunch of people with swords and armor from raiders. The female PC might be girl from that village who was/is something of a tomboy, perhaps the only child and therefore "forced" to do many traditionally male duties in her family, which has changed her outlook on life.

* It's a trope, but a fun one: An orphan girl (perhaps captured from a slaving ship) or the illegitimate daughter of one of the Order's higher-ups (or one of the knights on the island, especially if he's dead and asked that they take care of his "secret") - raised on the remote island precisely because she'd out of the public eye here in the middle of nowhere. Of course, surrounded by like 60 "fathers" and "older brothers" who practice swordplay and other war arts might mean she considers it perfectly natural to play with the boys. At first they indulged her because they thought it was cute. Now it's just too late.

* In a fantasy world, there's nothing to say there might not be a Sisterhood-at-arms as well - perhaps the PC is representative of the Sisterhood. If the religious order the PCs are a part of doesn't have a stigma against sex (perhaps not allowing marriage until after age 25 or 30 or something), it might be natural and even encouraged that the devotees meet, mingle, and marry.

PostPosted: Sun Aug 30, 2009 5:10 pm 
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Joined: Thu Jul 03, 2008 1:08 am
Posts: 3107
Location: Sonthofen / Germany
Thank you very much for three very interesting ideas. :D

Each of these ideas would work well, but I would especially like a "combination":
The bastard daughter (that's what she would have been called) of a knight who
grew up with the boys and so learned the "martial arts" of the order, but who is
not allowed to join the order because she is of semi-noble birth - but female.

However, accepted by the knights she grew up with and travelling with them, she
sets an example, and other women might be willing to follow this "role model" - for
example, the lady knight would need a female squire ...

In the orderly world of a knightly order (no pun intended) such a group of women
would have to be acknowledged and organized in some way, and so the tomboy
might suddenly find herself with the mission to establish a female branch of the

The older knights would of course be shocked by the idea of a sisterhood of fema-
le knights (dames ?), but a wise grand master might well decide that the order is
so small and low on members that the existence of such a sisterhood could make
the difference between victory and desaster.

Just some ideas, but I think such a character could make a nice challenge for one
of the players - even a male one. ;)

PostPosted: Sun Aug 30, 2009 11:41 pm 

Joined: Mon Nov 10, 2008 11:19 pm
Posts: 674
Location: North Central Kansas
NO, Not tired of science fiction. No, say it isn't so, rust. :lol:

Ice Pirates is a good SciFi movie that has some sword play (along with funny robots and such).

Arcanum The computer game has Steamworks, Magick Obscura and more. Kind of a blend of what IF magic and the Industrial age happened at the same time. Ie, magic did not go away. :)

But on a very positive note:
Glad to have you back posting
What ever you do or develop it will be interesting to read.

Dave Chase


Dave is not here.

No, he is not here.

Honestly, he is not here. If he was the online light would be on.

This is just a simple text message.

Have nice day.

PostPosted: Mon Aug 31, 2009 12:27 am 
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Joined: Thu Jul 03, 2008 1:08 am
Posts: 3107
Location: Sonthofen / Germany
Dave Chase wrote:
What ever you do or develop it will be interesting to read.

Thank you, I will try to live up to those great expectations. ;)

Meanwhile I have posted a first map draft of the setting's fictional Malta
over on the BRP Central board (the link in the first post leads to the thread

I intended to provide a map of the partially deserted, partially burnt down
town of Medina, too, but then I came to realize that a good description of
the chaos and misery there would probably work better than a sober map,
and that a city map will only really be useful after the town has been re-

The Ancient Temple, the ruined Arab Fort and the knights' tent Camp on the
Malita map will get sketches once the campaign has started (if it ever does),
because these will be adventure locations, and I have not yet any idea what
the adventures there will be like.
Besides, it should be easy to find something nice on the Internet for such ty-
pical RPG locations, and to adapt it to the setting and campaign.

So, with the maps out of the way for now, I will start to read some of the
reference material on the period - as time permits - and also think about ways
to handle the religion(s) of the period in the campaign.

On the one hand, religion was a most important part of life in this period, and
of course even more so for the members of a knightly order. Besides, the refor-
mation robbed the orders of much of their personnel and financial base (with
priories being shut down or taken over by states), and religion was a driving
force in the war against the heathens.

On the other hand, I do not want to force religious themes upon players who
are perhaps not at all interested in such a subject ...

PostPosted: Mon Aug 31, 2009 10:11 am 
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Joined: Thu Jul 03, 2008 1:08 am
Posts: 3107
Location: Sonthofen / Germany
A few more ideas ...

At the beginning of the campaign the knightly oder will include three types of
members, True Knights, Lesser Knights and Lay Brethren.
The True Knights will be the militant noble monks of history, with vows of cha-
stity and poverty and all that. The leaders of the order (Grand Master, etc.)
will be elected from among the True Knights.
The Lesser Knights will be more like Pendragon knights, they will be able to mar-
ry and to have families to care for. They can be elected into minor offices, like
commanders of units or leaders of their "Tongue" (= all knights of a certain natio-
nality / language). I think that all player characters will be Lesser Knights, but
this will be up to the players.
Lay Brethren are the squires, men-at-arms and all the non-noble or non-knighted
personnel of the order.

The Sisterhood mentioned in an earlier post, the associated female branch of the
order, will have to be created during the campaign - preferably by one of the player
There will of course be a lot of opposition against such an order of female knights
within the church, and many of the more traditional orders (Dominicans ...) will open-
ly try to prevent such a decision - but in this period many cardinals and popes were
interested in bags of gold more than in theology, so this could become a nice diplo-
macy adventure: "Bribe the important cardinals and the pope to allow the order's
female branch - we need it in the fight against the heathens".

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