Another one would be Harnmaster by Columbia Games.
It has 10 (!) physical attributes: Stärke (Strength), Ausdauer (Endurance),
Geschicklichkeit (Dexterity), Beweglichkeit (Agility), Flinkheit (could be trans-
lated as "Quickness", but I have no idea what it is named in the original Eng-
lish version) plus the 5 "senses" (Seeing, Hearing, Smell/Taste, Touch, Voice).
However, attributes in Harnmaster are handled somewhat differently from the
characteristics in most other games, they include informations like a charac-
ter's astrological sign (influences his skills) or the social standing of his parents,
so I am not really sure how to compare them with the more common system of
characteristics.
For example, the basic skills of a character are calculated from three attributes
plus his astrological sign.
The formula for "Shipwright" is Strength / Dexterity / Intelligence, the astrological
sign Lado gets a bonus of +4, the astrological sign Masara a bonus of +2.
To create a Harnmaster character one best takes a few days off from work and
retreats to a log cabin in the mountains, but once the character generation is
over, one knows
everything about this character.
Unfortunately Harnmaster has an extremely realistic and lethal combat system,
with problems like wound infections the worst character killers, and so it is a
good idea to rent that log cabin permanently during a Harnmaster campaign.
