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stutterwarp tweaking
http://sfrpg-discussion.net/viewtopic.php?f=60&t=2837
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Author:  Matt Wilson [ Thu Jul 17, 2014 6:31 pm ]
Post subject:  stutterwarp tweaking

Has anyone tinkered with adjusting the ranges of stutterwarp a bit? What happens if you bump up the range by half a light year, for example?

I'm assuming that it's really easy to do this in astrosynthesis, and one of these days I'm going to get that app...

Author:  EDG [ Thu Jul 17, 2014 7:32 pm ]
Post subject:  Re: stutterwarp tweaking

As you bump up the range, more systems become interconnected. If you went to 10ly for example a LOT of systems can be reached from a lot of others, and that REALLY breaks down the arms. You just end up with a web instead of separate arms.

Author:  Matt Wilson [ Thu Jul 17, 2014 11:02 pm ]
Post subject:  Re: stutterwarp tweaking

So if I wanted more of a web (what? blasphemy!) I could get away with a cap of around 10 ly?

I was just looking at some old articles about GDW's ideas for a Stutterwarp2 that would have a range of 11LY.

Author:  EDG [ Thu Jul 17, 2014 11:57 pm ]
Post subject:  Re: stutterwarp tweaking

Sure, but don't expect it to be particularly easy to map :)

Author:  Matt Wilson [ Fri Jul 18, 2014 9:33 pm ]
Post subject:  Re: stutterwarp tweaking

I just need to uplift a spider to do it for me.

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